Chapter 6. Creating an Engine

Table of Contents

This chapter describes how to create new subclasses of SoEngine( C++ | Java | .NET ). New concepts introduced in this chapter include how notification of changes in field data propagates through the scene graph and how to block notification if desired. Be sure you are familiar with Chapter 15, Engines before you continue in this chapter.

The first part of this chapter offers an overview of the steps required to create a new engine. When necessary, additional sections explain key concepts in further detail and list the relevant macros. Chapter examples show how to create six engine classes: