Table of Contents
Chapter Objectives. After reading this chapter, you'll be able to do the following:
Add different types of cameras to a scene, experimenting with a variety of camera positions, orientations, and viewport mappings
Add different types of lights to a scene, experimenting with a variety of light types, intensities, and colors
Chapters 4 through 8 focus on several different classes of nodes. Cameras and lights are discussed first because the objects you create are not visible without them. Then, in the following chapters, you learn more about other kinds of nodes in the scene database, including shapes, properties, bindings, text, textures, and NURBS curves and surfaces. Feel free to read selectively in this group of chapters, according to your interests and requirements.