Table of Contents
Chapter Objectives. After reading this chapter, you’ll be able to:
Use SoXtCollisionViewer (or the SoWin SoWin or SoQt equivalent) to prevent the viewer camera from colliding with objects in the scene graph
Use SoIntersectionDetectionAction SoIntersectionDetectionAction SoIntersectionDetectionAction to detect intersections between shapes
Use SoDualSceneCollider SoDualSceneCollider SoDualSceneCollider to detect intersections between a moving and a static scene graph.