Chapter 8. Applying Actions

Table of Contents

Chapter Objectives. After reading this chapter, you'll be able to do the following:

This chapter describes how actions are applied to an Inventor scene graph. Earlier chapters introduced you to the most commonly used action, GL rendering, which traverses the scene graph and draws it using the OpenGL Library. This chapter outlines a general model for performing any action and highlights important concepts related to other Inventor actions, including picking, calculating a bounding box, calculating a transformation matrix, writing to a file, and searching the scene graph for certain nodes.