SoQtDirectionalLightEditor Class Reference

VSG extension Component for editing directional lights. More...

#include <Inventor/Qt/SoQtDirectionalLightEditor.h>

Inheritance diagram for SoQtDirectionalLightEditor:

List of all members.

Public Member Functions

 SoQtDirectionalLightEditor (QWidget *parent=qApp->activeWindow(), const char *name=NULL, SbBool buildInsideParent=TRUE)
 ~SoQtDirectionalLightEditor ()
void attach (SoPath *pathToLight)
void detach ()
SbBool isAttached ()
void setLight (const SoDirectionalLight &newLight)
const SoDirectionalLightgetLight () const
void addLightChangedCallback (SoQtDirectionalLightEditorCB *f, void *userData=NULL)
void removeLightChangedCallback (SoQtDirectionalLightEditorCB *f, void *userData=NULL)
virtual void show ()
virtual void hide ()

Detailed Description

VSG extension Component for editing directional lights.

This class is used to edit an SoDirectionalLight node (color, intensity, and direction are changed). In addition to directly editing directional light nodes, the editor can also be used with callbacks which will be called whenever the light is changed. The component consists of a render area and a value slider in the main window, with controls to display a color picker. In the render area there appears a sphere representing the world, and a directional light manipulator representing the direction of the light. Picking on the manipulator and moving the mouse provides direct manipulation of the light direction. The color picker is used to edit the color, and the value slider edits the intensity.

The editor can currently be attached to only one light at a time. Attaching to two different lights will automatically detach the first one before attaching the second.


SoQtComponent, SoDirectionalLight

Constructor & Destructor Documentation

SoQtDirectionalLightEditor::SoQtDirectionalLightEditor ( QWidget *  parent = qApp->activeWindow(),
const char *  name = NULL,
SbBool  buildInsideParent = TRUE 


SoQtDirectionalLightEditor::~SoQtDirectionalLightEditor (  ) 


Member Function Documentation

void SoQtDirectionalLightEditor::addLightChangedCallback ( SoQtDirectionalLightEditorCB f,
void *  userData = NULL 
) [inline]

Adds lightChanged callback.

This is an additional way of using the directional light editor, by registering a callback and setting the light.

void SoQtDirectionalLightEditor::attach ( SoPath pathToLight  ) 

Attaches the editor to a directional light.

When attached, changes made in the editor directly affect the attached light.

void SoQtDirectionalLightEditor::detach (  ) 

Detaches the editor from a directional light.

const SoDirectionalLight& SoQtDirectionalLightEditor::getLight (  )  const [inline]

Gets the current light values.

virtual void SoQtDirectionalLightEditor::hide (  )  [virtual]

This hides the component.

Reimplemented from SoQtComponent.

SbBool SoQtDirectionalLightEditor::isAttached (  )  [inline]

Returns TRUE if the editor is attached.

void SoQtDirectionalLightEditor::removeLightChangedCallback ( SoQtDirectionalLightEditorCB f,
void *  userData = NULL 
) [inline]

Removes the lightChanged callback.

void SoQtDirectionalLightEditor::setLight ( const SoDirectionalLight newLight  ) 

Sets new light values.

virtual void SoQtDirectionalLightEditor::show (  )  [virtual]

This shows the component.

Reimplemented from SoQtComponent.

The documentation for this class was generated from the following file:

Open Inventor Toolkit reference manual, generated on 12 Sep 2022
Copyright © Thermo Fisher Scientific All rights reserved.