00001 /*============================================================================== 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2022 BY FEI S.A.S, *** 00017 *** MERIGNAC, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 ==============================================================================*/ 00020 00021 #pragma once 00022 00023 #include <Inventor/nodes/SoShaderObject.h> 00024 #include <Inventor/fields/SoSFVec3i32.h> 00025 00084 class SoComputeShader : public SoShaderObject 00085 { 00086 SO_NODE_HEADER(SoComputeShader); 00087 00088 public: 00089 SoComputeShader(); 00090 00097 static SbBool isSupported(SoShaderObject::SourceType sourceType, SoState* state = nullptr); 00098 00100 virtual ShaderType getShaderType() const 00101 { 00102 return COMPUTE_SHADER; 00103 } 00104 00105 private: 00106 static void initClass(); 00107 static void exitClass(); 00108 00109 private: 00110 virtual ~SoComputeShader(); 00111 }; 00112