00001 /*======================================================================= 00002 * Copyright 1991-1996, Silicon Graphics, Inc. 00003 * ALL RIGHTS RESERVED 00004 * 00005 * UNPUBLISHED -- Rights reserved under the copyright laws of the United 00006 * States. Use of a copyright notice is precautionary only and does not 00007 * imply publication or disclosure. 00008 * 00009 * U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND: 00010 * Use, duplication or disclosure by the Government is subject to restrictions 00011 * as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights 00012 * in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or 00013 * in similar or successor clauses in the FAR, or the DOD or NASA FAR 00014 * Supplement. Contractor/manufacturer is Silicon Graphics, Inc., 00015 * 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311. 00016 * 00017 * THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY 00018 * INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION, 00019 * DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY 00020 * PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON 00021 * GRAPHICS, INC. 00022 **=======================================================================*/ 00023 /*======================================================================= 00024 ** Author : Paul S. Strauss (MMM yyyy) 00025 **=======================================================================*/ 00026 /*======================================================================= 00027 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00028 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00029 *** *** 00030 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00031 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00032 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00033 *** *** 00034 *** RESTRICTED RIGHTS LEGEND *** 00035 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00036 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00037 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00038 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00039 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00040 *** *** 00041 *** COPYRIGHT (C) 1996-2019 BY FEI S.A.S, *** 00042 *** BORDEAUX, FRANCE *** 00043 *** ALL RIGHTS RESERVED *** 00044 **=======================================================================*/ 00045 /*======================================================================= 00046 ** Modified by : VSG (MMM YYYY) 00047 **=======================================================================*/ 00048 00049 00050 #ifndef _SO_DIRECTIONAL_LIGHT_ 00051 #define _SO_DIRECTIONAL_LIGHT_ 00052 00053 #include <Inventor/fields/SoSFVec3f.h> 00054 #include <Inventor/nodes/SoLight.h> 00055 00057 // 00058 // Class: SoDirectionalLight 00059 // 00060 // Directional light source node. A directional light illuminates in 00061 // rays parallel to a given direction vector. It is equivalent to the 00062 // GL's "infinite" light source, so named because it is like a point 00063 // source at an infinite distance (which seems to me to be a pretty 00064 // bizarre way of naming things.) 00065 // 00067 00158 class SoDirectionalLight : public SoLight 00159 { 00160 SO_NODE_HEADER( SoDirectionalLight ); 00161 00162 public: 00166 SoSFVec3f direction; 00167 00171 SoDirectionalLight(); 00172 00173 private: 00174 // Creates a light source during rendering 00175 virtual void GLRender( SoGLRenderAction* action ); 00176 00177 private: 00178 static void initClass(); 00179 static void exitClass(); 00180 00182 virtual SoCamera* getCamera( SoState* state, SoPath* scene, float visibilityLength ); 00183 00184 private: 00185 virtual ~SoDirectionalLight(); 00186 }; 00187 00188 #endif /* _SO_DIRECTIONAL_LIGHT_ */ 00189