00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 /*======================================================================= 00021 ** Author : Nicolas Daguise (Nov 2003) 00022 **=======================================================================*/ 00023 00024 #ifndef _SO_FULL_SCENE_ANTIALIASING 00025 #define _SO_FULL_SCENE_ANTIALIASING 00026 00027 #include <Inventor/fields/SoSFBool.h> 00028 #include <Inventor/fields/SoSFBitMask.h> 00029 #include <Inventor/nodes/SoNode.h> 00030 00031 #include <Inventor/elements/SoFullSceneAntialiasingElement.h> 00032 00073 class SoFullSceneAntialiasing : public SoNode { 00074 SO_NODE_HEADER(SoFullSceneAntialiasing); 00075 00076 public: 00084 SoSFBool on; 00085 00089 enum Filter { 00091 POINTS = SoFullSceneAntialiasingElement::POINTS, 00093 LINES = SoFullSceneAntialiasingElement::LINES, 00095 POLYGONS = SoFullSceneAntialiasingElement::POLYGONS, 00097 TEXT = SoFullSceneAntialiasingElement::TEXT, 00099 ALL = SoFullSceneAntialiasingElement::ALL 00100 }; 00101 00117 SoSFBitMask filter; 00118 00122 SoFullSceneAntialiasing(); 00123 00128 inline virtual void setOverride(const SbBool state) 00129 { override.setValue(state); } 00130 00134 inline virtual SbBool isOverride() const 00135 { return override.getValue(); } 00136 00137 private: 00138 virtual void doAction(SoAction *action); 00139 virtual void callback(SoCallbackAction *action); 00140 virtual void GLRender(SoGLRenderAction *action); 00141 00142 //----------------------------------------------------------------------------- 00143 private: 00144 static void initClass(); 00145 static void exitClass(); 00146 00147 SoSFBool override; 00148 00149 private: 00150 // Destructor 00151 virtual ~SoFullSceneAntialiasing(); 00152 }; 00153 00154 #endif /* _SO_FULL_SCENE_ANTIALIASING */ 00155 00156 00157