00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2014 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 /*======================================================================= 00021 ** Author(s) : VSG (Sep 2011) 00022 **=======================================================================*/ 00023 00024 00025 #ifndef _SO_INTERACTIVE_SWITCH_ 00026 #define _SO_INTERACTIVE_SWITCH_ 00027 00028 #include <Inventor/nodes/SoSwitch.h> 00029 00031 // 00032 // Class: SoSwitch 00033 // 00034 // Switch group node: traverses only the child indicated by integer 00035 // "whichInteractiveChild" field. If this field is SO_SWITCH_NONE, no children 00036 // are traversed, while SO_SWITCH_INHERIT means inherit the index 00037 // from the current switch state, doing a modulo operation to make 00038 // sure the child index is within the correct bounds of the switch 00039 // node. 00040 // 00042 00096 class SoInteractiveSwitch : public SoSwitch 00097 { 00098 00099 SO_NODE_HEADER(SoInteractiveSwitch); 00100 00101 public: 00106 SoSFInt32 whichInteractiveChild; 00107 00111 SoInteractiveSwitch(); 00112 00116 SoInteractiveSwitch(int nChildren); 00117 00122 virtual SbBool affectsState() const; 00123 00124 private: 00125 00126 static void initClass(); 00127 static void exitClass(); 00128 00129 private: 00131 virtual ~SoInteractiveSwitch(); 00132 00134 virtual void doChild(SoAction *action, int matchIndex = -1); 00135 }; 00136 00137 #endif // _SO_INTERACTIVE_SWITCH_ 00138 00139 00140