#include <Inventor/SbBasic.h>
#include <Inventor/nodes/SoNode.h>
#include <Inventor/fields/SoMFNode.h>
#include <Inventor/nodes/SoShaderParameter.h>
#include <Inventor/nodes/SoFragmentShader.h>
#include <Inventor/nodes/SoVertexShader.h>
#include <Inventor/nodes/SoTessellationControlShader.h>
#include <Inventor/nodes/SoTessellationEvaluationShader.h>
#include <Inventor/nodes/SoTexture.h>
#include <Inventor/nodes/SoGeometryShader.h>
#include <Inventor/nodes/SoShaderParameterImage.h>
#include <Inventor/STL/vector>
#include <Inventor/STL/cassert>
#include <Inventor/helpers/SbConstCharMap.h>
#include <Inventor/elements/SoEnvironmentElement.h>
#include <memory>
#include <unordered_map>
#include <Inventor/renderer/RendererResourceMacro.h>
#include <Inventor/sensors/SoFileSensor.h>
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Classes | |
class | SoShaderProgram |
Shader program property node. More... | |
struct | SoShaderProgram::Members |
member variables |