00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2014 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 /*======================================================================= 00021 ** Author : Patrick Vigneras (Feb 2000) 00022 **=======================================================================*/ 00023 00024 #ifndef _SO_TEXTURE_3_TRANSFORM_ 00025 #define _SO_TEXTURE_3_TRANSFORM_ 00026 00027 #include <Inventor/fields/SoSFVec3f.h> 00028 #include <Inventor/fields/SoSFFloat.h> 00029 #include <Inventor/nodes/SoNode.h> 00030 00032 // 00033 // Class: SoTexture3Transform 00034 // 00035 // 3D Texture transformation node. 00036 // 00038 00076 class SoTexture3Transform : public SoNode { 00077 00078 SO_NODE_HEADER(SoTexture3Transform); 00079 00080 public: 00081 // Fields 00086 SoSFVec3f translation; 00092 SoSFFloat rotation; 00097 SoSFVec3f scaleFactor; 00102 SoSFVec3f center; 00103 00107 SoTexture3Transform(); 00108 00109 private: 00110 virtual void doAction(SoAction *action); 00111 virtual void callback(SoCallbackAction *action); 00112 virtual void GLRender(SoGLRenderAction *action); 00113 virtual void getMatrix(SoGetMatrixAction *action); 00114 virtual void pick(SoPickAction *action); 00115 00116 private: 00117 static void initClass(); 00118 static void exitClass(); 00119 00120 private: 00121 virtual ~SoTexture3Transform(); 00122 }; 00123 00124 #endif /* _SO_TEXTURE_3_TRANSFORM_ */ 00125 00126