00001 /*======================================================================= 00002 * Copyright 1991-1996, Silicon Graphics, Inc. 00003 * ALL RIGHTS RESERVED 00004 * 00005 * UNPUBLISHED -- Rights reserved under the copyright laws of the United 00006 * States. Use of a copyright notice is precautionary only and does not 00007 * imply publication or disclosure. 00008 * 00009 * U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND: 00010 * Use, duplication or disclosure by the Government is subject to restrictions 00011 * as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights 00012 * in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or 00013 * in similar or successor clauses in the FAR, or the DOD or NASA FAR 00014 * Supplement. Contractor/manufacturer is Silicon Graphics, Inc., 00015 * 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311. 00016 * 00017 * THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY 00018 * INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION, 00019 * DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY 00020 * PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON 00021 * GRAPHICS, INC. 00022 **=======================================================================*/ 00023 /*======================================================================= 00024 ** Author : John Rohlf (MMM yyyy) 00025 **=======================================================================*/ 00026 /*======================================================================= 00027 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00028 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00029 *** *** 00030 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00031 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00032 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00033 *** *** 00034 *** RESTRICTED RIGHTS LEGEND *** 00035 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00036 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00037 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00038 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00039 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00040 *** *** 00041 *** COPYRIGHT (C) 1996-2018 BY FEI S.A.S, *** 00042 *** BORDEAUX, FRANCE *** 00043 *** ALL RIGHTS RESERVED *** 00044 **=======================================================================*/ 00045 /*======================================================================= 00046 ** Modified by : VSG (MMM YYYY) 00047 **=======================================================================*/ 00048 00049 00050 #ifndef _SO_TEXTURE_COORDINATE_BINDING_ 00051 #define _SO_TEXTURE_COORDINATE_BINDING_ 00052 00053 #include <Inventor/SbVertexAttributeBinding.h> 00054 #include <Inventor/fields/SoSFEnum.h> 00055 #include <Inventor/nodes/SoNode.h> 00056 00058 // 00059 // Class: SoTextureCoordinateBinding 00060 // 00061 // Texture coordinate binding node. This indicates how multiple texture 00062 // coordinates are to be distributed over an object. 00063 // 00064 // If there is a texture function defined, then neither a texture coordinate 00065 // nor a texture coordinate binding node is needed 00066 // 00067 // Unlike normal bindings, only a few of the typical bindings make sense: 00068 // PER_VERTEX, and PER_VERTTEX_INDEXED 00069 // 00071 00110 class SoTextureCoordinateBinding : public SoNode { 00111 00112 SO_NODE_HEADER(SoTextureCoordinateBinding); 00113 00114 public: 00115 00117 enum Binding { 00121 PER_VERTEX = SbVertexAttributeBinding::PER_VERTEX, 00125 PER_VERTEX_INDEXED = SbVertexAttributeBinding::PER_VERTEX_INDEXED 00126 00127 // Obsolete bindings: 00128 , // Comma to continue list 00129 DEFAULT = PER_VERTEX_INDEXED 00130 }; 00131 00132 // Fields 00137 SoSFEnum value; 00138 00142 SoTextureCoordinateBinding(); 00143 00144 private: 00145 virtual void doAction(SoAction *action); 00146 virtual void callback(SoCallbackAction *action); 00147 virtual void GLRender(SoGLRenderAction *action); 00148 virtual void pick(SoPickAction *action); 00149 00150 private: 00151 static void initClass(); 00152 static void exitClass(); 00153 00154 private: 00155 virtual ~SoTextureCoordinateBinding(); 00156 00157 // Reads stuff into instance. Upgrades old bindings. 00158 virtual SbBool readInstance(SoInput *in, unsigned short flags); 00159 }; 00160 00161 #endif /* _SO_TEXTURE_COORDINATE_BINDING_ */ 00162 00163