SoTextureMatrix Class Reference
[Textures]

VSG extension Texture matrix node. More...

#include <Inventor/nodes/SoTextureMatrix.h>

Inheritance diagram for SoTextureMatrix:
SoNode SoFieldContainer SoBase SoRefCounter SoTypedObject

List of all members.

Public Member Functions

virtual SoType getTypeId () const
 SoTextureMatrix ()

Static Public Member Functions

static SoType getClassTypeId ()

Public Attributes

SoSFMatrix matrix

Detailed Description

VSG extension Texture matrix node.

This node defines the current texture matrix applied to texture coordinates. If you are using multiple textures, note that this transformation is applied to the texture coordinates of the current texture unit (SoTextureUnit). This transformation affects the way textures are applied to the surfaces of subsequent shapes. This allows a user to change the size and position of the textures on objects.

FILE FORMAT/DEFAULT

ACTION BEHAVIOR

SEE ALSO

SoTexture2, SoTextureCoordinate2, SoTexture2Transform, SoTextureCoordinateFunction, SoTextureUnit

See related examples:

MultiTexture


Constructor & Destructor Documentation

SoTextureMatrix::SoTextureMatrix (  ) 

Creates a texture transformation node with default settings.


Member Function Documentation

static SoType SoTextureMatrix::getClassTypeId (  )  [static]

Returns the type identifier for this class.

Reimplemented from SoNode.

virtual SoType SoTextureMatrix::getTypeId (  )  const [virtual]

Returns the type identifier for this specific instance.

Reimplemented from SoNode.


Member Data Documentation


The documentation for this class was generated from the following file:

Open Inventor Toolkit reference manual, generated on 28 Oct 2019
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