Shadowing with a shader altering depth

VSG extension This example shows how to apply depth modification in a shader during the shadowmap pass.

A sphere with a hole created in a fragment shader is lighted and shadowed.

FILES:

SEE ALSO

SoShaderObject, SoShaderProgram, SoShaderParameter, SoVertexShader, SoFragmentShader, SoShadowGroup

SCREENSHOT:


Open Inventor Toolkit reference manual, generated on 12 Sep 2019
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