00001 /*======================================================================= 00002 * Copyright 1991-1996, Silicon Graphics, Inc. 00003 * ALL RIGHTS RESERVED 00004 * 00005 * UNPUBLISHED -- Rights reserved under the copyright laws of the United 00006 * States. Use of a copyright notice is precautionary only and does not 00007 * imply publication or disclosure. 00008 * 00009 * U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND: 00010 * Use, duplication or disclosure by the Government is subject to restrictions 00011 * as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights 00012 * in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or 00013 * in similar or successor clauses in the FAR, or the DOD or NASA FAR 00014 * Supplement. Contractor/manufacturer is Silicon Graphics, Inc., 00015 * 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311. 00016 * 00017 * THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY 00018 * INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION, 00019 * DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY 00020 * PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON 00021 * GRAPHICS, INC. 00022 **=======================================================================*/ 00023 /*======================================================================= 00024 ** Author : Paul S. Strauss (MMM yyyy) 00025 **=======================================================================*/ 00026 /*======================================================================= 00027 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00028 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00029 *** *** 00030 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00031 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00032 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00033 *** *** 00034 *** RESTRICTED RIGHTS LEGEND *** 00035 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00036 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00037 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00038 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00039 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00040 *** *** 00041 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00042 *** BORDEAUX, FRANCE *** 00043 *** ALL RIGHTS RESERVED *** 00044 **=======================================================================*/ 00045 /*======================================================================= 00046 ** Modified by : VSG (MMM YYYY) 00047 **=======================================================================*/ 00048 00049 00050 #ifndef _SO_ELEMENTS_ 00051 #define _SO_ELEMENTS_ 00052 00053 #include <Inventor/elements/SoAnnoText3CharOrientElement.h> 00054 #include <Inventor/elements/SoAnnoText3FontSizeHintElement.h> 00055 #include <Inventor/elements/SoAnnoText3RenderPrintElement.h> 00056 #include <Inventor/elements/SoBBoxCacheElement.h> 00057 #include <Inventor/elements/SoBBoxModelMatrixElement.h> 00058 #include <Inventor/elements/SoBBoxTypeElement.h> 00059 #include <Inventor/elements/SoBlendElement.h> 00060 #include <Inventor/elements/SoCacheElement.h> 00061 #include <Inventor/elements/SoClipPlaneElement.h> 00062 #include <Inventor/elements/SoColorMapElement.h> 00063 #include <Inventor/elements/SoComplexityElement.h> 00064 #include <Inventor/elements/SoComplexityTypeElement.h> 00065 #include <Inventor/elements/SoCoordinateElement.h> 00066 #include <Inventor/elements/SoCreaseAngleElement.h> 00067 #include <Inventor/elements/SoDecimationPercentageElement.h> 00068 #include <Inventor/elements/SoDecimationTypeElement.h> 00069 #include <Inventor/elements/SoDepthBufferElement.h> 00070 #include <Inventor/elements/SoDepthOffsetElement.h> 00071 #include <Inventor/elements/SoDrawStyleElement.h> 00072 #include <Inventor/elements/SoEnvironmentElement.h> 00073 #include <Inventor/elements/SoFloatElement.h> 00074 #include <Inventor/elements/SoFocalDistanceElement.h> 00075 #include <Inventor/elements/SoFontNameElement.h> 00076 #include <Inventor/elements/SoFontRenderStyleElement.h> 00077 #include <Inventor/elements/SoFontSizeElement.h> 00078 #include <Inventor/elements/SoFullSceneAntialiasingElement.h> 00079 #include <Inventor/elements/SoInt32Element.h> 00080 #include <Inventor/elements/SoInt32ListElement.h> 00081 #include <Inventor/elements/SoInteractionElement.h> 00082 #include <Inventor/elements/SoInteractiveComplexityElement.h> 00083 #include <Inventor/elements/SoInteractiveSwitchElement.h> 00084 #include <Inventor/elements/SoLightAttenuationElement.h> 00085 #include <Inventor/elements/SoLightElement.h> 00086 #include <Inventor/elements/SoLinePatternElement.h> 00087 #include <Inventor/elements/SoLineWidthElement.h> 00088 #include <Inventor/elements/SoLocalBBoxMatrixElement.h> 00089 #include <Inventor/elements/SoLogicOperationElement.h> 00090 #include <Inventor/elements/SoMaterialElement.h> 00091 #include <Inventor/elements/SoMaterialBindingElement.h> 00092 #include <Inventor/elements/SoModelMatrixElement.h> 00093 #include <Inventor/elements/SoMultipleInstanceElement.h> 00094 #include <Inventor/elements/SoMultiSwitchElement.h> 00095 #include <Inventor/elements/SoNeighborToleranceElement.h> 00096 #include <Inventor/elements/SoNormalBindingElement.h> 00097 #include <Inventor/elements/SoNormalElement.h> 00098 #include <Inventor/elements/SoNurbsPropertyElement.h> 00099 #include <Inventor/elements/SoOverrideElement.h> 00100 #include <Inventor/elements/SoPatternElement.h> 00101 #include <Inventor/elements/SoPickRayElement.h> 00102 #include <Inventor/elements/SoPickStyleElement.h> 00103 #include <Inventor/elements/SoPickMethodElement.h> 00104 #include <Inventor/elements/SoPointSizeElement.h> 00105 #include <Inventor/elements/SoPolygonOffsetElement.h> 00106 #include <Inventor/elements/SoProfileCoordinateElement.h> 00107 #include <Inventor/elements/SoProfileElement.h> 00108 #include <Inventor/elements/SoProjectionMatrixElement.h> 00109 #include <Inventor/elements/SoShaderProgramElement.h> 00110 #include <Inventor/elements/SoShapeHintsElement.h> 00111 #include <Inventor/elements/SoShapeStyleElement.h> 00112 #include <Inventor/elements/SoSwitchElement.h> 00113 #include <Inventor/elements/SoTextAliasingFactorElement.h> 00114 #include <Inventor/elements/SoTextAlignmentHElement.h> 00115 #include <Inventor/elements/SoTextAlignmentVElement.h> 00116 #include <Inventor/elements/SoTextBackFrameLineWidthElement.h> 00117 #include <Inventor/elements/SoTextStyleElement.h> 00118 #include <Inventor/elements/SoTextStyleColorsElement.h> 00119 #include <Inventor/elements/SoTextKerningElement.h> 00120 #include <Inventor/elements/SoTextMarginElement.h> 00121 #include <Inventor/elements/SoTextOrientationElement.h> 00122 #include <Inventor/elements/SoTextOutlineEnabledElement.h> 00123 #include <Inventor/elements/SoTextureCoordinate3Element.h> 00124 #include <Inventor/elements/SoTextTextureQualityRangeElement.h> 00125 #include <Inventor/elements/SoTextureCoordinateBindingElement.h> 00126 #include <Inventor/elements/SoTextureCoordinateElement.h> 00127 #include <Inventor/elements/SoTextureImage3Element.h> 00128 #include <Inventor/elements/SoTextureImageElement.h> 00129 #include <Inventor/elements/SoTextureMatrixElement.h> 00130 #include <Inventor/elements/SoTextureNameElement.h> 00131 #include <Inventor/elements/SoTextureQualityElement.h> 00132 #include <Inventor/elements/SoTextureSendingEnabledElement.h> 00133 #include <Inventor/elements/SoTextureTransformElement.h> 00134 #include <Inventor/elements/SoTextureUnitElement.h> 00135 #include <Inventor/elements/SoTextureEnabledElement.h> 00136 #include <Inventor/elements/SoTexture3EnabledElement.h> 00137 #include <Inventor/elements/SoTextureCubeMapEnabledElement.h> 00138 #include <Inventor/elements/SoUniformShaderParameterElement.h> 00139 #include <Inventor/elements/SoUnitsElement.h> 00140 #include <Inventor/elements/SoUpdateAreaElement.h> 00141 #include <Inventor/elements/SoVertexShaderParameterElement.h> 00142 #include <Inventor/elements/SoViewVolumeElement.h> 00143 #include <Inventor/elements/SoViewingMatrixElement.h> 00144 #include <Inventor/elements/SoViewportRegionElement.h> 00145 #if !defined(OIV_HEADLESS) 00146 #include <Inventor/elements/SoWindowElement.h> 00147 #endif 00148 00149 // New nodes for beveling 00150 #include <Inventor/elements/SoEdgeFlagElement.h> 00151 #include <Inventor/elements/SoVertexFlagElement.h> 00152 #include <Inventor/elements/SoBevelPropertyElement.h> 00153 00154 // Elements for tiled rendering 00155 #include <Inventor/elements/SoLogicalViewportElement.h> 00156 #include <Inventor/elements/SoModifyLogicalViewportElement.h> 00157 #include <Inventor/elements/SoModifyViewVolumeElement.h> 00158 00159 // Element for stereo for MP 00160 #include <Inventor/elements/SoStereoElement.h> 00161 #include <Inventor/elements/SoProjectionElement.h> 00162 00163 // Elements for Georeferencing 00164 #include <Inventor/elements/SoGeoRenderElement.h> 00165 #include <Inventor/elements/SoGeoOriginElement.h> 00166 #endif /* _SO_ELEMENTS_ */ 00167 00168 00169