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This example shows how to apply depth modification in a shader during the shadowmap pass.
A sphere with a hole created in a fragment shader is lighted and shadowed.
FILES:
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Inventor/Shaders/shadowShader/shadowShader.cxx
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Inventor/Shaders/shadowShader/PixelLightingFrag.glsl
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Inventor/Shaders/shadowShader/PixelLightingVtx.glsl
SEE ALSO
SoShaderObject, SoShaderProgram, SoShaderParameter, SoVertexShader, SoFragmentShader, SoShadowGroup
SCREENSHOT: