Open Inventor Release 2023.2.3
 
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Bunny using custom nodes

VSG extension CustomNodeBunny - This example shows how to use custom nodes.

DESCRIPTION:

    This example demonstrates how to render a shape - here a bunny - using the different types of custom nodes

SCREENSHOT:

FILES:

    • Inventor/Features/CustomNode/CustomNodeBunny/CustomNodeBunny.cxx
    • Inventor/Features/CustomNode/CustomNodeBunny/CustomNodeGLCallback.cxx
    • Inventor/Features/CustomNode/CustomNodeBunny/CustomNodeGLCallback.h
    • Inventor/Features/CustomNode/CustomNodeBunny/CustomNodeOpenGLCore.cxx
    • Inventor/Features/CustomNode/CustomNodeBunny/CustomNodeOpenGLCore.h
    • Inventor/Features/CustomNode/CustomNodeBunny/CustomNodeOpenGLLegacy.cxx
    • Inventor/Features/CustomNode/CustomNodeBunny/CustomNodeOpenGLLegacy.h
    • Inventor/Features/CustomNode/CustomNodeBunny/bunny.cxx
    • Inventor/Features/CustomNode/CustomNodeBunny/Bunny.iv
    • Inventor/Features/CustomNode/CustomNodeBunny/shaders/CustomNodeCore.frag
    • Inventor/Features/CustomNode/CustomNodeBunny/shaders/CustomNodeCore.vert