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SoGL.h
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/*=======================================================================
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*** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
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*** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
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*** ***
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*** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
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*** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
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*** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
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*** ***
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*** RESTRICTED RIGHTS LEGEND ***
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*** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
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*** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
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*** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
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*** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
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*** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
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*** ***
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*** COPYRIGHT (C) 1996-2019 BY FEI S.A.S, ***
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*** BORDEAUX, FRANCE ***
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*** ALL RIGHTS RESERVED ***
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**=======================================================================*/
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/*=======================================================================
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** Author : David Beilloin (Oct 2009)
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**=======================================================================*/
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#if !defined( SO_GL_H )
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#define SO_GL_H
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#if !defined(GLEW_MX)
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// Open Inventor use Multi-thread/context glew implementation
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#define GLEW_MX
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#endif
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#include <Inventor/sys/glew.h>
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#include <
Inventor/devices/SoGLContext.h
>
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#include <
Inventor/devices/SoGLGlew.h
>
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#if defined(_WIN32)
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# include <Inventor/sys/wglew.h>
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#else
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# define APIENTRY
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# define WINGDIAPI
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#endif
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#if !defined(OIV_RENDERENGINE_GLEW)
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// GLEW generic dispatch mechanism.
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#ifdef GLEW_MX
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//Undef glew defined in case somebody already overrided them
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# undef glewGetContext
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# undef glxewGetContext
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# undef eglewGetContext
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# define glewGetContext ::SoGLContext::glewGetCurrentContext
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# if defined(OIV_HEADLESS)
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# define eglewGetContext ::SoGLContext::glewGetCurrentContextNative
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# elif defined(_WIN32)
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# define wglewGetContext ::SoGLContext::glewGetCurrentContextNative
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# elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
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# define glxewGetContext ::SoGLContext::glewGetCurrentContextNative
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# endif
// _WIN32
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#endif
// GLEW_MX
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#endif
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#endif
// SO_GL_H
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SoGLContext.h
SoGLGlew.h
Inventor
sys
SoGL.h
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