Open Inventor Release 2023.2.3
 
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SbMatrix Member List

This is the complete list of members for SbMatrix, including all inherited members.

det3(int r1, int r2, int r3, int c1, int c2, int c3) constSbMatrix
det3() constSbMatrixinline
det4() constSbMatrix
equals(const SbMatrix &m, float tolerance) constSbMatrix
factor(SbMatrix &r, SbVec3f &s, SbMatrix &u, SbVec3f &t, SbMatrix &proj) constSbMatrix
getTransform(SbVec3f &translation, SbRotation &rotation, SbVec3f &scaleFactor, SbRotation &scaleOrientation, const SbVec3f &center) constSbMatrix
getTransform(SbVec3f &t, SbRotation &r, SbVec3f &s, SbRotation &so) constSbMatrix
getValue(SbMat &m) constSbMatrix
getValue() constSbMatrixinline
identity()SbMatrixstatic
inverse() constSbMatrix
isInvertible() constSbMatrix
LUBackSubstitution(int index[4], float b[4]) constSbMatrix
LUDecomposition(int index[4], float &d)SbMatrix
makeIdentity()SbMatrix
multDirMatrix(const SbVec3f &src, SbVec3f &dst) constSbMatrix
multLeft(const SbMatrix &m)SbMatrix
multLineMatrix(const SbLine &src, SbLine &dst) constSbMatrix
multMatrixVec(const SbVec3f &src, SbVec3f &dst) constSbMatrix
multMatrixVec(const SbVec3f &src, SbVec4f &dst) constSbMatrix
multRight(const SbMatrix &m)SbMatrix
multVecMatrix(const SbVec3f &src, SbVec3f &dst) constSbMatrixinline
multVecMatrix(const SbVec3f &src, SbVec4f &dst) constSbMatrix
operator float *()SbMatrixinline
operator SbMat &()SbMatrixinline
operator!=SbMatrixfriend
operator*(const SbVec4f &v)SbMatrix
operator*SbMatrixfriend
operator*SbMatrixfriend
operator*=(const SbMatrix &m)SbMatrixinline
operator=(const SbMat &m)SbMatrix
operator=(const SbMatrix &m)SbMatrix
operator=(const SbRotation &q)SbMatrixinline
operator==SbMatrixfriend
operator[](int i)SbMatrixinline
operator[](int i) constSbMatrixinline
print(FILE *fp) constSbMatrix
SbMatrix()SbMatrixinline
SbMatrix(float a11, float a12, float a13, float a14, float a21, float a22, float a23, float a24, float a31, float a32, float a33, float a34, float a41, float a42, float a43, float a44)SbMatrix
SbMatrix(const SbMat &m)SbMatrix
scale(const SbVec3f &scaleFactor)SbMatrix
setRotate(const SbRotation &q)SbMatrix
setScale(float s)SbMatrix
setScale(const SbVec3f &s)SbMatrix
setTransform(const SbVec3f &translation, const SbRotation &rotation, const SbVec3f &scaleFactor, const SbRotation &scaleOrientation, const SbVec3f &center)SbMatrix
setTransform(const SbVec3f &t, const SbRotation &r, const SbVec3f &s)SbMatrix
setTransform(const SbVec3f &t, const SbRotation &r, const SbVec3f &s, const SbRotation &so)SbMatrix
setTranslate(const SbVec3f &t)SbMatrix
setValue(const SbMat &m)SbMatrix
setValue(const float *pMat)SbMatrixinline
setValue(const SbMatrixd &md)SbMatrix
translate(const SbVec3f &translation)SbMatrix
transpose() constSbMatrix