Open Inventor Release 2023.2.3
 
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SoCameraInteractor Member List

This is the complete list of members for SoCameraInteractor, including all inherited members.

activateOrbiting(const SbVec2f &startPos)SoCameraInteractor
activatePanning(const SbVec2f &initPos, const SbViewportRegion &vpRegion)SoCameraInteractor
adjustClippingPlanes(SoNode *sceneRoot, const SbViewportRegion &vpRegion)SoCameraInteractor
changeViewVolume(float height, float aspect)SoCameraInteractorvirtual
dolly(float scaleFactor)SoCameraInteractorvirtual
dollyInWindow(const SbVec2f &topLeftCorner, const SbVec2f &bottomRightCorner, const SbViewportRegion &vpRegion)SoCameraInteractor
dollyWithZoomCenter(const SbVec2f &centerPos, float scaleFactor, const SbViewportRegion &vpRegion)SoCameraInteractor
getCamera() constSoCameraInteractor
getDirectionVector() constSoCameraInteractor
getFocalPoint() constSoCameraInteractor
getNewInstance(SoCamera *camera)SoCameraInteractorstatic
getRefCount() constSoRefCounterinline
getViewportCenter() constSoCameraInteractor
lock() constSoRefCounterinline
lookAt(const SbVec3f &position, const SbVec3f &target, const SbVec3f &up)SoCameraInteractor
orbit(const SbRotation &rotation)SoCameraInteractor
orbit(const SbVec2f &newPos)SoCameraInteractor
pan(const SbVec2f &newPos, const SbViewportRegion &vpRegion)SoCameraInteractor
pivot(float angle)SoCameraInteractor
pointAt(const SbVec3f &targetPoint)SoCameraInteractor
popCamera()SoCameraInteractor
projectToPlane(const SbVec2f &point, float distFromEye, const SbViewportRegion &vpRegion) constSoCameraInteractor
projectToScreen(const SbVec3f &point, const SbViewportRegion &vpRegion) constSoCameraInteractor
pushCamera()SoCameraInteractor
ref() constSoRefCounter
roll(float angle)SoCameraInteractor
rotate(const SbRotation &rot)SoCameraInteractor
rotate(float angle)SoCameraInteractor
setOrientation(const SbRotation &rot)SoCameraInteractor
setPosition(const SbVec3f &pos)SoCameraInteractor
setPosition(const SbVec2f &pos, float distFromEye, const SbViewportRegion &vpRegion)SoCameraInteractor
setRotationAxis(const SbVec3f &axis)SoCameraInteractor
setRotationCenter(const SbVec3f &pos)SoCameraInteractor
SoCameraInteractor(SoCamera *camera)SoCameraInteractor
synchronize(SoCamera *camera)SoCameraInteractor
tilt(float angle)SoCameraInteractor
translate(const SbVec3f &trans)SoCameraInteractor
translate(const SbVec2f &displacement, const SbViewportRegion &vpRegion)SoCameraInteractor
unlock() constSoRefCounterinline
unref() constSoRefCounter
unrefNoDelete() constSoRefCounter
viewAll(SoPath *path, const SbViewportRegion &vpRegion)SoCameraInteractor
viewAll(SoNode *node, const SbViewportRegion &vpRegion)SoCameraInteractor
viewAxis(const SbVec3f &direction, const SbVec3f &up)SoCameraInteractor
viewIn(const SbBox3f &bbox)SoCameraInteractor
viewIn(SoPath *path, const SbViewportRegion &vpRegion)SoCameraInteractor
viewIn(SoNode *node, const SbViewportRegion &vpRegion)SoCameraInteractor
viewX(bool reverse=false)SoCameraInteractor
viewY(bool reverse=false)SoCameraInteractor
viewZ(bool reverse=false)SoCameraInteractor
zoom(float zoom)SoCameraInteractorvirtual
zoomInWindow(const SbVec2f &topLeftCorner, const SbVec2f &bottomRightCorner, const SbViewportRegion &vpRegion)SoCameraInteractor