This is the complete list of members for SoCameraInteractor, including all inherited members.
activateOrbiting(const SbVec2f &startPos) | SoCameraInteractor | |
activatePanning(const SbVec2f &initPos, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
adjustClippingPlanes(SoNode *sceneRoot, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
changeViewVolume(float height, float aspect) | SoCameraInteractor | virtual |
dolly(float scaleFactor) | SoCameraInteractor | virtual |
dollyInWindow(const SbVec2f &topLeftCorner, const SbVec2f &bottomRightCorner, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
dollyWithZoomCenter(const SbVec2f ¢erPos, float scaleFactor, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
getCamera() const | SoCameraInteractor | |
getDirectionVector() const | SoCameraInteractor | |
getFocalPoint() const | SoCameraInteractor | |
getNewInstance(SoCamera *camera) | SoCameraInteractor | static |
getRefCount() const | SoRefCounter | inline |
getViewportCenter() const | SoCameraInteractor | |
lock() const | SoRefCounter | inline |
lookAt(const SbVec3f &position, const SbVec3f &target, const SbVec3f &up) | SoCameraInteractor | |
orbit(const SbRotation &rotation) | SoCameraInteractor | |
orbit(const SbVec2f &newPos) | SoCameraInteractor | |
pan(const SbVec2f &newPos, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
pivot(float angle) | SoCameraInteractor | |
pointAt(const SbVec3f &targetPoint) | SoCameraInteractor | |
popCamera() | SoCameraInteractor | |
projectToPlane(const SbVec2f &point, float distFromEye, const SbViewportRegion &vpRegion) const | SoCameraInteractor | |
projectToScreen(const SbVec3f &point, const SbViewportRegion &vpRegion) const | SoCameraInteractor | |
pushCamera() | SoCameraInteractor | |
ref() const | SoRefCounter | |
roll(float angle) | SoCameraInteractor | |
rotate(const SbRotation &rot) | SoCameraInteractor | |
rotate(float angle) | SoCameraInteractor | |
setOrientation(const SbRotation &rot) | SoCameraInteractor | |
setPosition(const SbVec3f &pos) | SoCameraInteractor | |
setPosition(const SbVec2f &pos, float distFromEye, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
setRotationAxis(const SbVec3f &axis) | SoCameraInteractor | |
setRotationCenter(const SbVec3f &pos) | SoCameraInteractor | |
SoCameraInteractor(SoCamera *camera) | SoCameraInteractor | |
synchronize(SoCamera *camera) | SoCameraInteractor | |
tilt(float angle) | SoCameraInteractor | |
translate(const SbVec3f &trans) | SoCameraInteractor | |
translate(const SbVec2f &displacement, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
unlock() const | SoRefCounter | inline |
unref() const | SoRefCounter | |
unrefNoDelete() const | SoRefCounter | |
viewAll(SoPath *path, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
viewAll(SoNode *node, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
viewAxis(const SbVec3f &direction, const SbVec3f &up) | SoCameraInteractor | |
viewIn(const SbBox3f &bbox) | SoCameraInteractor | |
viewIn(SoPath *path, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
viewIn(SoNode *node, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
viewX(bool reverse=false) | SoCameraInteractor | |
viewY(bool reverse=false) | SoCameraInteractor | |
viewZ(bool reverse=false) | SoCameraInteractor | |
zoom(float zoom) | SoCameraInteractor | virtual |
zoomInWindow(const SbVec2f &topLeftCorner, const SbVec2f &bottomRightCorner, const SbViewportRegion &vpRegion) | SoCameraInteractor |