Open Inventor Release 2023.2.3
 
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SoGLRenderAction Member List

This is the complete list of members for SoGLRenderAction, including all inherited members.

ABORT enum valueSoGLRenderAction
AbortCode enum nameSoGLRenderAction
ALWAYS enum valueSoGLRenderAction
AppliedCode enum nameSoAction
apply(SoNode *node)SoGLRenderActionvirtual
apply(SoPath *path)SoGLRenderActionvirtual
apply(const SoPathList &pathList, SbBool obeysRules=FALSE)SoGLRenderActionvirtual
AutoCacheMode enum nameSoGLRenderAction
BELOW_PATH enum valueSoAction
clearApplyResult()SoActioninlinevirtual
CLUSTER_ONLY enum valueSoAction
CONTINUE enum valueSoGLRenderAction
DELAY enum valueSoGLRenderAction
DISABLE enum valueSoGLRenderAction
DistribMode enum nameSoAction
DO_AUTO_CACHE enum valueSoGLRenderAction
DONT_AUTO_CACHE enum valueSoGLRenderAction
EACH_FRAME enum valueSoGLRenderAction
FastEditSavePolicy enum nameSoGLRenderAction
forwardTraversal(SoNode *node)SoActionvirtual
forwardTraversal(SoPath *path)SoActionvirtual
generateCacheContext()SoGLRenderActionstatic
getCacheContext() constSoGLRenderAction
getClassTypeId()SoGLRenderActionstatic
getContinueActionInBranchFlag() constSoActioninline
getCurPath()SoAction
getDecimationPercentage()SoGLRenderActioninline
getDecimationType()SoGLRenderActioninline
getDistribMode() constSoActioninline
getFastEditSavePolicy() constSoGLRenderActioninline
getFrameCounter() constSoGLRenderActioninline
getInvalidateCacheMode()SoGLRenderAction
getLogicalViewportRegion() constSoGLRenderAction
getNodeAppliedTo() constSoActioninline
getNumPasses() constSoGLRenderActioninline
getOriginalPathListAppliedTo() constSoActioninline
getPathAppliedTo() constSoActioninline
getPathCode(int &numIndices, const int *&indices)SoActioninline
getPathCodeMI(int &numIndices, const int *&indices, const int *&instanceIndices)SoActioninline
getPathListAppliedTo() constSoActioninline
getPipeId() constSoActioninline
getRenderingIsRemote() constSoGLRenderAction
getSceneManager() constSoActioninline
getSortedLayersNumPasses() constSoGLRenderActioninline
getState() constSoActioninline
getTransparencyType() constSoGLRenderActioninline
getTypeId() constSoGLRenderActionvirtual
getUpdateArea(SbVec2f &origin, SbVec2f &size) constSoGLRenderAction
getViewportRegion() constSoGLRenderActioninline
getWhatAppliedTo() constSoActioninline
hasTerminated() constSoActioninline
IN_PATH enum valueSoAction
InvalidateCacheMode enum nameSoGLRenderAction
invalidateState()SoGLRenderActionvirtual
isAlphaTest() constSoGLRenderActioninline
isBeingApplied()SoActioninline
isLastPathListAppliedTo() constSoActioninline
isOfType(const SoType &type) constSoTypedObjectinline
isOfType() constSoTypedObjectinline
isPassUpdate() constSoGLRenderActioninline
isSmoothing() constSoGLRenderActioninline
isSortedLayersSupported(SoState *state=NULL)SoGLRenderActionstatic
isUsedCacheContext(uint32_t context)SoGLRenderActionstatic
isUsingAlternateRep() constSoAction
LOCAL_ONLY enum valueSoAction
NO_PATH enum valueSoAction
NO_SORT enum valueSoGLRenderAction
NO_TRANSPARENCY enum valueSoGLRenderAction
NODE enum valueSoAction
nullAction(SoAction *, SoNode *)SoActionstatic
OFF enum valueSoGLRenderAction
OFF_PATH enum valueSoAction
ONCE enum valueSoGLRenderAction
OPAQUE_FIRST enum valueSoGLRenderAction
PATH enum valueSoAction
PATH_LIST enum valueSoAction
PathCode enum nameSoAction
PRUNE enum valueSoGLRenderAction
resetContinueActionInBranchFlag()SoActioninline
resetFrameCounter(uint32_t count=0)SoGLRenderActioninline
setAbortCallback(SoGLRenderAbortCB *func, void *userData)SoGLRenderActioninline
setAlphaTest(SbBool flag)SoGLRenderAction
setCacheContext(uint32_t context)SoGLRenderAction
setDecimationValue(SoDecimationTypeElement::Type type, float percentage=1.0)SoGLRenderAction
setFastEditSavePolicy(FastEditSavePolicy policy, SbBool fastEditDelayedObjects=FALSE)SoGLRenderAction
setInvalidateCacheMode(InvalidateCacheMode icm)SoGLRenderAction
setLogicalViewportRegion(const SbViewportRegion &newLogicalRegion)SoGLRenderAction
setNumPasses(int num)SoGLRenderAction
setPassCallback(SoGLRenderPassCB *func, void *userData)SoGLRenderActioninline
setPassUpdate(SbBool flag)SoGLRenderActioninline
setPipeId(int id)SoActioninline
setRenderingIsRemote(SbBool flag)SoGLRenderAction
setSceneManager(SoSceneManager *mgr)SoActioninline
setSmoothing(SbBool smooth)SoGLRenderAction
setSortedLayersNumPasses(int num)SoGLRenderActioninline
setTransparencyType(TransparencyType type)SoGLRenderAction
setUpdateArea(const SbVec2f &origin, const SbVec2f &size)SoGLRenderAction
setViewportRegion(const SbViewportRegion &newRegion)SoGLRenderAction
shouldAutoCache(AutoCacheMode mode)SoGLRenderAction
SoGLRenderAbortCB typedefSoGLRenderAction
SoGLRenderAction(const SbViewportRegion &viewportRegion)SoGLRenderAction
SORTED_OBJECT enum valueSoGLRenderAction
SORTED_PIXEL enum valueSoGLRenderAction
stopActionInBranch()SoActioninline
TransparencyType enum nameSoGLRenderAction
traverse(SoNode *node)SoAction
useAlternateRep(const SbBool enable)SoAction
WHEN_NEEDED enum valueSoGLRenderAction
~SoAction()SoActionvirtual