Open Inventor Release 2023.2.3
 
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vvizOutputColor_frag.h
Go to the documentation of this file.
1/*=======================================================================
2 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
3 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
4 *** ***
5 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
6 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
7 *** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
8 *** ***
9 *** RESTRICTED RIGHTS LEGEND ***
10 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
11 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
12 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
13 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
14 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
15 *** ***
16 *** COPYRIGHT (C) 1996-2014 BY FEI S.A.S, ***
17 *** BORDEAUX, FRANCE ***
18 *** ALL RIGHTS RESERVED ***
19**=======================================================================*/
20/*=======================================================================
21** Author : VSG (MMM YYYY)
22**=======================================================================*/
23
24#ifndef VVIZOUTPUTCOLOR_FRAG_H
25#define VVIZOUTPUTCOLOR_FRAG_H
26
37void VVizOutputColor(vec4 color);
38
39// Internal
40// color: final VR output color
41// firstHitBoundary: depth of boundary
42// colorUntilBoundary: accumulated color until we reached boundary
43// nprData: Edge detect datas.
44// lightProjVertex: 1st hit point expressed in light space.
45void VVizOutputColor(vec4 color, float firstHitBoundary, vec4 colorUntilBoundary, vec4 nprData, vec4 lightProjVertex);
46
47#endif
48
49
void VVizOutputColor(vec4 color)
This function sends the final fragment color to OpenGL.