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SoTextureCoordinateBundle.h
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/*=======================================================================
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* Copyright 1991-1996, Silicon Graphics, Inc.
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* ALL RIGHTS RESERVED
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*
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* UNPUBLISHED -- Rights reserved under the copyright laws of the United
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* States. Use of a copyright notice is precautionary only and does not
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* imply publication or disclosure.
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*
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* U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND:
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* Use, duplication or disclosure by the Government is subject to restrictions
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* as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights
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* in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or
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* in similar or successor clauses in the FAR, or the DOD or NASA FAR
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* Supplement. Contractor/manufacturer is Silicon Graphics, Inc.,
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* 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311.
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*
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* THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY
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* INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION,
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* DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY
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* PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON
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* GRAPHICS, INC.
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**=======================================================================*/
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/*=======================================================================
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** Author : Paul S. Strauss (MMM yyyy)
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**=======================================================================*/
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/*=======================================================================
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*** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
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*** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
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*** ***
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*** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
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*** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
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*** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
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*** ***
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*** RESTRICTED RIGHTS LEGEND ***
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*** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
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*** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
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*** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
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*** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
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*** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
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*** ***
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*** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, ***
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*** BORDEAUX, FRANCE ***
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*** ALL RIGHTS RESERVED ***
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**=======================================================================*/
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/*=======================================================================
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** Modified by : VSG (MMM YYYY)
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**=======================================================================*/
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#ifndef _SO_TEXTURE_COORDINATE_BUNDLE
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#define _SO_TEXTURE_COORDINATE_BUNDLE
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#include <Inventor/bundles/SoBundle.h>
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#include <Inventor/elements/SoTextureCoordinateElement.h>
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#include <Inventor/misc/SoState.h>
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#include <memory>
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class
TexGenEvaluatorBundle;
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//
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// Class: SoTextureCoordinateBundle
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//
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// Bundle that allows shapes to deal with texture coordinates more
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// easily. This class provides a fairly simple interface to texture
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// coordinate handling, including default texture coordinate
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// generation. This can be used during either rendering or primitive
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// generation.
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//
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// This class can be used during either rendering or primitive
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// generation. For primitive generation, there are two cases,
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// distinguished by the flag returned by isFunction(). If this
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// flag is TRUE, the texture coordinates are to be generated using
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// the get(point, normal) method, which uses a software texture
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// coordinate function. (This process is also used for texture
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// coordinates that are generated by default when necessary - in this
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// case, the function does a linear map across two sides of the
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// bounding box of the shape.) If the isFunction() flag is FALSE, the
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// coordinates are accessed directly from the element using the
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// get(index) method.
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//
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// For GL rendering, there is an additional case. If
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// needCoordinates() returns FALSE, no texture coordinates need to be
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// sent at all, and the bundle does not have to be used for anything
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// else. Otherwise, send(index) should be used.
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//
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{
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public
:
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// Constructor - takes the action the bundle is used for and a
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// flag to indicate whether the bundle is being used for
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// rendering. If this is TRUE, the bundle can be used to send
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// texture coordinates to GL. If it is FALSE, the setUpDefault
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// flag (default TRUE) indicates whether to set up a texture
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// coordinate function if the binding is DEFAULT. Shapes can pass
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// FALSE here if they are picking and want to delay computation of
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// the texture coordinates until an intersection is found.
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// texUnits is the eventual list of texture units where texture
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// coordinates should be generated. If not set the current texture unit is used.
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SoTextureCoordinateBundle(
SoAction
*action,
SbBool
forRendering,
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SbBool
setUpDefault = TRUE,
const
SbIntList *texUnits=NULL);
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// This constructor is used for meshes such as VEMLElevationGrid or
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// QuadMesh. The constructor calls different methods to insure
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// that the texture doesn't get mapped edgeon. The last argument is
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// just to make the methods unique.
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// texUnits is the eventual list of texture units where texture
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// coordinates should be generated. If not set the current texture unit is used.
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SoTextureCoordinateBundle(
SoAction
*action,
SbBool
forRendering,
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SbBool
setUpDefault,
SbBool
forMesh,
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const
SbIntList *texUnits=NULL);
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// Destructor
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~SoTextureCoordinateBundle();
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// Returns TRUE if texture coordinates are needed at all
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SbBool
needCoordinates()
const
{
return
needCoords; }
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// return value to determine which get() to use.
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SbBool
isFunction()
const
{
return
isFunc; }
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// Returns texture coordinate computed by function during
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// primitive generation or rendering
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SbVec4f
get(
const
SbVec3f
&point,
const
SbVec3f
&normal)
const
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{
return
texCoordElt->
get
(point, normal, m_curUnit); }
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// Returns indexed texture coordinate during primitive generation
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// or rendering
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SbVec4f
get(
int
index)
const
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{
if
(tCoords)
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return
(
SbVec4f
(tCoords[index][0],tCoords[index][1],
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0.0, 1.0));
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else
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return
texCoordElt->
get4
(index, m_curUnit);
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}
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// Sends indexed texture coordinate to GL during rendering
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void
send(
int
index)
const
;
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private
:
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// TextureCoordinate elements:
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const
SoTextureCoordinateElement
*texCoordElt;
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const
SoTextureCoordinateElement
*GLTexCoordElt;
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SbBool
needCoords;
// Texture coordinates are needed
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SbBool
isFunc;
// Coordinates generated by function
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SbBool
isRendering;
// Bundle being used for rendering
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SbBool
m_statePushed ;
// Indicate if the state has been pushed
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// These indicate the dimensions used for S and T for default
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// texture coordinate generation
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int
coordS, coordT;
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// These hold the vectors used for default texture coordinate generation
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SbVec4f
sVector, tVector;
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// This holds the texture coords from a vertexProperty node:
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const
SbVec2f
* tCoords;
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// The eventual list of texture units where texture
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// coordinates should be generated. If not set the current texture unit is used.
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const
SbIntList *m_texUnits ;
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// First texture image unit
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int
m_unitImage ;
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// Current texture unit
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int
m_curUnit ;
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// Sets up bundle for primitive generation or rendering
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void
setUpForPrimGen(
SoAction
*action,
SbBool
setUpDefault);
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void
setUpForGLRender(
SoAction
*action);
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// Sets up for default texture coordinate generation
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void
setUpDefaultCoordSpace(
SoAction
*action);
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// Sets up bundle for primitive generation or rendering for meshes
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void
setUpForPrimGenMesh(
SoAction
*action,
SbBool
setUpDefault,
SbBool
forMesh);
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void
setUpForGLRenderMesh(
SoAction
*action,
SbBool
forMesh);
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// Sets up for default texture coordinate generation for meshes
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void
setUpDefaultCoordSpaceMesh(
SoAction
*action,
SbBool
forMesh);
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// Update texture units used
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void
updateTexUnits(
const
SbIntList *texUnits) ;
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void
setupTextureCoordinateElement(
SoState
* state,
SoNode
* currentNode)
const
;
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std::unique_ptr<TexGenEvaluatorBundle> m_texGenEvaluator;
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};
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#endif
/* _SO_TEXTURE_COORDINATE_BUNDLE */
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SbVec2f
2D vector class.
Definition
SbVec.h:76
SbVec3f
3D vector class.
Definition
SbVec.h:932
SbVec4f
4D vector class.
Definition
SbVec.h:2214
SoAction
Abstract base class for all actions.
Definition
SoAction.h:132
SoNode
Abstract base class for all database nodes.
Definition
SoNode.h:145
SoState
Traversal state.
Definition
SoState.h:74
SoTextureCoordinate3Element::get4
const SbVec4f & get4(int index, int unit=0) const
SoTextureCoordinate3Element::get
const SbVec4f & get(const SbVec3f &point, const SbVec3f &normal, int unit=0) const
Given point and normal, returns texture coordinate.
SoTextureCoordinateElement
Stores the current texture coordinates.
Definition
SoTextureCoordinateElement.h:84
SbBool
int SbBool
Boolean type.
Definition
SbBase.h:87
Inventor
bundles
SoTextureCoordinateBundle.h
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