This is the complete list of members for SoCameraInteractor, including all inherited members.
| activateOrbiting(const SbVec2f &startPos) | SoCameraInteractor | |
| activatePanning(const SbVec2f &initPos, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
| adjustClippingPlanes(SoNode *sceneRoot, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
| changeViewVolume(float height, float aspect) | SoCameraInteractor | virtual |
| dolly(float scaleFactor) | SoCameraInteractor | virtual |
| dollyInWindow(const SbVec2f &topLeftCorner, const SbVec2f &bottomRightCorner, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
| dollyWithZoomCenter(const SbVec2f ¢erPos, float scaleFactor, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
| getCamera() const | SoCameraInteractor | |
| getDirectionVector() const | SoCameraInteractor | |
| getFocalPoint() const | SoCameraInteractor | |
| getNewInstance(SoCamera *camera) | SoCameraInteractor | static |
| getRefCount() const | SoRefCounter | inline |
| getViewportCenter() const | SoCameraInteractor | |
| lock() const | SoRefCounter | inline |
| lookAt(const SbVec3f &position, const SbVec3f &target, const SbVec3f &up) | SoCameraInteractor | |
| orbit(const SbRotation &rotation) | SoCameraInteractor | |
| orbit(const SbVec2f &newPos) | SoCameraInteractor | |
| pan(const SbVec2f &newPos, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
| pivot(float angle) | SoCameraInteractor | |
| pointAt(const SbVec3f &targetPoint) | SoCameraInteractor | |
| popCamera() | SoCameraInteractor | |
| projectToPlane(const SbVec2f &point, float distFromEye, const SbViewportRegion &vpRegion) const | SoCameraInteractor | |
| projectToScreen(const SbVec3f &point, const SbViewportRegion &vpRegion) const | SoCameraInteractor | |
| pushCamera() | SoCameraInteractor | |
| ref() const | SoRefCounter | |
| roll(float angle) | SoCameraInteractor | |
| rotate(const SbRotation &rot) | SoCameraInteractor | |
| rotate(float angle) | SoCameraInteractor | |
| setOrientation(const SbRotation &rot) | SoCameraInteractor | |
| setPosition(const SbVec3f &pos) | SoCameraInteractor | |
| setPosition(const SbVec2f &pos, float distFromEye, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
| setRotationAxis(const SbVec3f &axis) | SoCameraInteractor | |
| setRotationCenter(const SbVec3f &pos) | SoCameraInteractor | |
| SoCameraInteractor(SoCamera *camera) | SoCameraInteractor | |
| synchronize(SoCamera *camera) | SoCameraInteractor | |
| tilt(float angle) | SoCameraInteractor | |
| translate(const SbVec3f &trans) | SoCameraInteractor | |
| translate(const SbVec2f &displacement, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
| unlock() const | SoRefCounter | inline |
| unref() const | SoRefCounter | |
| unrefNoDelete() const | SoRefCounter | |
| viewAll(SoPath *path, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
| viewAll(SoNode *node, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
| viewAxis(const SbVec3f &direction, const SbVec3f &up) | SoCameraInteractor | |
| viewIn(const SbBox3f &bbox) | SoCameraInteractor | |
| viewIn(SoPath *path, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
| viewIn(SoNode *node, const SbViewportRegion &vpRegion) | SoCameraInteractor | |
| viewX(bool reverse=false) | SoCameraInteractor | |
| viewY(bool reverse=false) | SoCameraInteractor | |
| viewZ(bool reverse=false) | SoCameraInteractor | |
| zoom(float zoom) | SoCameraInteractor | virtual |
| zoomInWindow(const SbVec2f &topLeftCorner, const SbVec2f &bottomRightCorner, const SbViewportRegion &vpRegion) | SoCameraInteractor |