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vvizOutputColor_frag.h
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/*=======================================================================
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*** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
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*** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
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*** ***
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*** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
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*** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
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*** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
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*** ***
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*** RESTRICTED RIGHTS LEGEND ***
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*** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
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*** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
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*** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
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*** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
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*** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
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*** ***
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*** COPYRIGHT (C) 1996-2014 BY FEI S.A.S, ***
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*** BORDEAUX, FRANCE ***
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*** ALL RIGHTS RESERVED ***
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**=======================================================================*/
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/*=======================================================================
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** Author : VSG (MMM YYYY)
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**=======================================================================*/
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#ifndef VVIZOUTPUTCOLOR_FRAG_H
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#define VVIZOUTPUTCOLOR_FRAG_H
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void
VVizOutputColor
(vec4 color);
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// Internal
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// color: final VR output color
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// firstHitBoundary: depth of boundary
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// colorUntilBoundary: accumulated color until we reached boundary
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// nprData: Edge detect datas.
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// lightProjVertex: 1st hit point expressed in light space.
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void
VVizOutputColor
(vec4 color,
float
firstHitBoundary, vec4 colorUntilBoundary, vec4 nprData, vec4 lightProjVertex);
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#endif
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VVizOutputColor
void VVizOutputColor(vec4 color)
This function sends the final fragment color to OpenGL.
VolumeViz
vvizOutputColor_frag.h
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