Chapter Objectives. After reading this chapter, you'll be able to do the following:
- Build scene graphs using shape, property, and group nodes
- Explain how nodes inherit values in the scene graph
- Describe why separator nodes are useful
- Explain the advantages of shared instancing of nodes in the scene graph
- Define the term path and explain why paths are needed
- Set and query field values
- Ignore specified fields in a node
- Explain how nodes are deleted in Open Inventor
- Use Inventor's runtime type-checking mechanism This chapter illustrates how to construct scene graphs from shape, property, and group nodes. It explains general rules for traversing a scene graph, focusing on GL rendering traversal. The concepts of database actions and traversal state are introduced.