Open Inventor Release 2024.2.0
 
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Creating a Constrained Viewer

The SoXtConstrainedViewer base class adds the notion of a world up-direction, with methods like setUpDirection() and getUpDirection(). New viewers that require the notion of an up-direction should be derived from this base class. With the notion of a world up-direction (which defaults to +y), a viewer can constrain the camera to prevent the user from looking upside down. This constraint is currently used in SoXtFlyViewer and SoXtWalkViewer.

SoXtConstrainedViewer redefines some of the routines, such as saveHomePosition() and resetToHomePosition(), to save and restore the original camera up-direction. This base class redefines the paste() and setCamera() methods to guarantee that the original camera up-direction is preserved whenever new camera values are given. SoXtConstrainedViewer also provides some convenience routines to allow the user to interactively specify the world up-direction (the findUpDirection() method) and constrain the camera to the current up-direction (the checkForCameraUpConstrain() method).

The world up-direction can be changed with the setUpDirection() method and can also be changed interactively by the user while viewing a model using the findUpDirection() method, defined in SoXtConstrainedViewer.

The base class SoXtConstrainedViewer also provides a convenient way to check that the current camera values are consistent with the up-direction and to tilt the camera up or down while constraining to +/- 90 degrees from the eye-level plane. This prevents the camera from ever looking upside down. Those protected methods are as follows:

void checkForCameraUpConstrain(); checks the camera orientation and makes sure that the current right vector and ideal right vector (cross between the view vector and world up-direction) are the same and corrects it if they are not the same. This method keeps the up-direction valid.
virtual void tiltCamera(float deltaAngle); tilts the camera, restraining it to within 180 degrees from the up-direction. A positive angle tilts the camera up.

For convenience, SoXtConstrainedViewer defines the decoration thumbwheels, which can also be redefined by subclasses. These are defined as follows:

virtual void bottomWheelMotion(float newVal); rotates the camera around the world up-direction
virtual void leftWheelMotion(float newVal); tilts the camera up and down, constraining it to within 180 degrees of the world up-direction
virtual void rightWheelMotion(float newVal); moves the camera forward and backward

A viewer that is constrained to a world up-direction should always rotate the camera around that world up-direction when rotating left and right. It is important to rotate around the world up-direction—as opposed to the current camera up-value, which is not the same if the camera is tilted up or down—to prevent rolling. This rolling disturbs the camera alignment and eventually causes the camera to look upside down.