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SoMaterialBundle.h
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/*=======================================================================
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* Copyright 1991-1996, Silicon Graphics, Inc.
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* ALL RIGHTS RESERVED
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*
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* UNPUBLISHED -- Rights reserved under the copyright laws of the United
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* States. Use of a copyright notice is precautionary only and does not
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* imply publication or disclosure.
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*
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* U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND:
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* Use, duplication or disclosure by the Government is subject to restrictions
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* as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights
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* in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or
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* in similar or successor clauses in the FAR, or the DOD or NASA FAR
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* Supplement. Contractor/manufacturer is Silicon Graphics, Inc.,
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* 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311.
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*
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* THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY
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* INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION,
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* DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY
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* PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON
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* GRAPHICS, INC.
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**=======================================================================*/
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/*=======================================================================
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** Author : Paul S. Strauss (MMM yyyy)
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**=======================================================================*/
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/*=======================================================================
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*** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
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*** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
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*** ***
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*** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
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*** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
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*** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
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*** ***
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*** RESTRICTED RIGHTS LEGEND ***
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*** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
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*** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
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*** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
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*** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
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*** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
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*** ***
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*** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, ***
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*** BORDEAUX, FRANCE ***
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*** ALL RIGHTS RESERVED ***
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**=======================================================================*/
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/*=======================================================================
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** Modified by : VSG (MMM YYYY)
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**=======================================================================*/
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#ifndef _SO_MATERIAL_BUNDLE
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#define _SO_MATERIAL_BUNDLE
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#include <Inventor/bundles/SoBundle.h>
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class
SoGLRenderAction
;
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//
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// Class: SoMaterialBundle
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//
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// Bundle that allows shapes to deal with materials more easily.
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// Since materials deal with several elements simultaneously, this
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// bundle hides a lot of this work from shapes.
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//
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// Much of the functionality of this bundle has been replaced by the
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// SoLazyElement.
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//
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{
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public
:
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// Constructor - takes the action the bundle is used for
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SoMaterialBundle(
SoGLRenderAction
*action);
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// Destructor
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~SoMaterialBundle();
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// This can be called by shapes to prepare for sending multiple
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// materials later on. It is not required, since all of the send
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// methods call it if necessary. However, it allows the bundle to
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// set up some optimizations that are not possible to do later on.
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void
setUpMultiple()
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{ accessElements(FALSE, FALSE);
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sendMultiple = TRUE; }
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#if 1 SoDEPRECATED
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void
sendFirst() {}
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SoDEPRECATED
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void
send(
int
/*index*/
,
SbBool
/*isBetweenBeginEnd*/
) {}
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SoDEPRECATED
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void
forceSend(
int
/*index*/
) {}
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#endif
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// Returns TRUE if only base color part of material is used
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SbBool
isColorOnly()
const
{
return
colorOnly; }
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void
reinitialize(
SoState
*state);
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private
:
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static
bool
isSendAlwaysMode()
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{
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return
false
;
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}
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private
:
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SbBool
firstTime;
// TRUE if nothing sent yet
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SbBool
colorOnly;
// TRUE if only base color sent
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SbBool
fastColor;
// TRUE if can send color for diffColor
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int
numMaterials;
// Number of materials
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SbBool
sendMultiple;
// indicates multiple diffuse are sent.
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void
reallySend(
int
/*index*/
,
SbBool
/*isBetweenBeginEnd*/
,
SbBool
/*avoidFastColor*/
) {}
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// Accesses and stores pointers to necessary elements
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void
accessElements(
SbBool
isBetweenBeginEnd,
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SbBool
avoidFastColor);
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};
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#endif
/* _SO_MATERIAL_BUNDLE */
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SoGLRenderAction
Renders a scene graph using Open Inventor's Render Engine.
Definition
SoGLRenderAction.h:192
SoState
Traversal state.
Definition
SoState.h:74
SbBool
int SbBool
Boolean type.
Definition
SbBase.h:87
Inventor
bundles
SoMaterialBundle.h
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