Open Inventor
Release 2024.2.0
Loading...
Searching...
No Matches
SoNodes.h
1
/*=======================================================================
2
* Copyright 1991-1996, Silicon Graphics, Inc.
3
* ALL RIGHTS RESERVED
4
*
5
* UNPUBLISHED -- Rights reserved under the copyright laws of the United
6
* States. Use of a copyright notice is precautionary only and does not
7
* imply publication or disclosure.
8
*
9
* U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND:
10
* Use, duplication or disclosure by the Government is subject to restrictions
11
* as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights
12
* in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or
13
* in similar or successor clauses in the FAR, or the DOD or NASA FAR
14
* Supplement. Contractor/manufacturer is Silicon Graphics, Inc.,
15
* 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311.
16
*
17
* THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY
18
* INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION,
19
* DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY
20
* PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON
21
* GRAPHICS, INC.
22
**=======================================================================*/
23
/*=======================================================================
24
** Author : Paul S. Strauss (MMM yyyy)
25
** Modified by : Thad Beier (MMM yyyy)
26
**=======================================================================*/
27
/*=======================================================================
28
*** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
29
*** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
30
*** ***
31
*** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
32
*** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
33
*** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
34
*** ***
35
*** RESTRICTED RIGHTS LEGEND ***
36
*** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
37
*** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
38
*** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
39
*** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
40
*** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
41
*** ***
42
*** COPYRIGHT (C) 1996-2023 BY FEI S.A.S, ***
43
*** BORDEAUX, FRANCE ***
44
*** ALL RIGHTS RESERVED ***
45
**=======================================================================*/
46
/*=======================================================================
47
** Modified by : VSG (MMM YYYY)
48
**=======================================================================*/
49
50
51
#ifndef _SO_NODES_
52
#define _SO_NODES_
53
54
#include <Inventor/nodes/SoAlgebraicShape.h>
55
#include <Inventor/nodes/SoAlgebraicSphere.h>
56
#include <Inventor/nodes/SoAlgebraicCylinder.h>
57
#include <Inventor/nodes/SoAlgebraicCone.h>
58
#include <Inventor/nodes/SoAlphaPolicy.h>
59
#include <Inventor/nodes/SoAnnoText3.h>
60
#include <Inventor/nodes/SoAnnoText3Property.h>
61
#include <Inventor/nodes/SoAnnotation.h>
62
#include <Inventor/nodes/SoAntiSquish.h>
63
#include <Inventor/nodes/SoArray.h>
64
#include <Inventor/nodes/SoAsciiText.h>
65
#include <Inventor/nodes/SoBBox.h>
66
#include <Inventor/nodes/SoBackground.h>
67
#include <Inventor/nodes/SoBaseColor.h>
68
#include <Inventor/nodes/SoBaseExtrusion.h>
69
#include <Inventor/nodes/SoBevelProperty.h>
70
#include <Inventor/nodes/SoBillboard.h>
71
#include <Inventor/nodes/SoBlinker.h>
72
#include <Inventor/nodes/SoBufferedShape.h>
73
#include <Inventor/nodes/SoCallback.h>
74
#include <Inventor/nodes/SoGLCallback.h>
75
#include <Inventor/nodes/SoCamera.h>
76
#include <Inventor/nodes/SoClipPlane.h>
77
#include <Inventor/nodes/SoColorIndex.h>
78
#include <Inventor/nodes/SoColorMap.h>
79
#include <Inventor/nodes/SoColorMask.h>
80
#include <Inventor/nodes/SoComplexity.h>
81
#include <Inventor/nodes/SoComputeShader.h>
82
#include <Inventor/nodes/SoComputeShaderScheduler.h>
83
#include <Inventor/nodes/SoCone.h>
84
#include <Inventor/nodes/SoCoordinate3.h>
85
#include <Inventor/nodes/SoCoordinate4.h>
86
#include <Inventor/nodes/SoCSGShape.h>
87
#include <Inventor/nodes/SoCube.h>
88
#include <Inventor/nodes/SoCylinder.h>
89
#include <Inventor/nodes/SoDepthBuffer.h>
90
#include <Inventor/nodes/SoDepthOffset.h>
91
#include <Inventor/nodes/SoDirectionalLight.h>
92
#include <Inventor/nodes/SoDrawStyle.h>
93
#include <Inventor/nodes/SoEdgeFlag.h>
94
#include <Inventor/nodes/SoEnvironment.h>
95
#include <Inventor/nodes/SoEventCallback.h>
96
#include <Inventor/nodes/SoExtSelection.h>
97
#include <Inventor/nodes/SoExtTexture2.h>
98
#include <Inventor/nodes/SoExtrusion.h>
99
#include <Inventor/nodes/SoFaceSet.h>
100
#include <Inventor/nodes/SoFile.h>
101
#include <Inventor/nodes/SoFont.h>
102
#include <Inventor/nodes/SoFontStyle.h>
103
#include <Inventor/nodes/SoFragmentShader.h>
104
#include <Inventor/nodes/SoFullSceneAntialiasing.h>
105
#include <Inventor/nodes/SoGeometryShader.h>
106
#include <Inventor/nodes/SoGradientBackground.h>
107
#include <Inventor/nodes/SoGroup.h>
108
#include <Inventor/nodes/SoImage.h>
109
#include <Inventor/nodes/SoImageBackground.h>
110
#include <Inventor/nodes/SoIndexedFaceSet.h>
111
#include <Inventor/nodes/SoIndexedLineSet.h>
112
#include <Inventor/nodes/SoIndexedMarkerSet.h>
113
#include <Inventor/nodes/SoIndexedNurbsCurve.h>
114
#include <Inventor/nodes/SoIndexedNurbsSurface.h>
115
#include <Inventor/nodes/SoIndexedPointSet.h>
116
#include <Inventor/nodes/SoIndexedQuadMesh.h>
117
#include <Inventor/nodes/SoIndexedShape.h>
118
#include <Inventor/nodes/SoIndexedTexture2.h>
119
#include <Inventor/nodes/SoIndexedTriangleSet.h>
120
#include <Inventor/nodes/SoIndexedTriangleStripSet.h>
121
#include <Inventor/nodes/SoIndexedTriangleFanSet.h>
122
#include <Inventor/nodes/SoInfo.h>
123
#include <Inventor/nodes/SoInstanceParameter.h>
124
#include <Inventor/nodes/SoInteractiveComplexity.h>
125
#include <Inventor/nodes/SoInteractiveSwitch.h>
126
#include <Inventor/nodes/SoLOD.h>
127
#include <Inventor/nodes/SoLabel.h>
128
#include <Inventor/nodes/SoLevelOfDetail.h>
129
#include <Inventor/nodes/SoLevelOfSimplification.h>
130
#include <Inventor/nodes/SoLight.h>
131
#include <Inventor/nodes/SoLightModel.h>
132
#include <Inventor/nodes/SoLineSet.h>
133
#include <Inventor/nodes/SoLinearProfile.h>
134
#include <Inventor/nodes/SoLocateHighlight.h>
135
#include <Inventor/nodes/SoMarker.h>
136
#include <Inventor/nodes/SoMarkerSet.h>
137
#include <Inventor/nodes/SoMaterial.h>
138
#include <Inventor/nodes/SoMaterialBinding.h>
139
#include <Inventor/nodes/SoMatrixTransform.h>
140
#include <Inventor/nodes/SoMultiPathSwitch.h>
141
#include <Inventor/nodes/SoMultipleCopy.h>
142
#include <Inventor/nodes/SoMultipleInstance.h>
143
#include <Inventor/nodes/SoMultiSwitch.h>
144
#include <Inventor/nodes/SoNode.h>
145
#include <Inventor/nodes/SoNonIndexedShape.h>
146
#include <Inventor/nodes/SoNormal.h>
147
#include <Inventor/nodes/SoNormalBinding.h>
148
#include <Inventor/nodes/SoNurbsBoundary.h>
149
#include <Inventor/nodes/SoNurbsCurve.h>
150
#include <Inventor/nodes/SoNurbsGroup.h>
151
#include <Inventor/nodes/SoNurbsProfile.h>
152
#include <Inventor/nodes/SoNurbsProperty.h>
153
#include <Inventor/nodes/SoNurbsSurface.h>
154
#include <Inventor/nodes/SoOrthographicCamera.h>
155
#include <Inventor/nodes/SoOverlayGroup.h>
156
#include <Inventor/nodes/SoPackedColor.h>
157
#include <Inventor/nodes/SoPathSwitch.h>
158
#include <Inventor/nodes/SoPattern.h>
159
#include <Inventor/nodes/SoPendulum.h>
160
#include <Inventor/nodes/SoPerspectiveCamera.h>
161
#include <Inventor/nodes/SoPhysicalMaterial.h>
162
#include <Inventor/nodes/SoWWWInline.h>
163
#include <Inventor/nodes/SoCircularExtrusion.h>
164
#include <Inventor/nodes/SoPointLight.h>
165
#include <Inventor/nodes/SoPointSet.h>
166
#include <Inventor/nodes/SoPolygonOffset.h>
167
#include <Inventor/nodes/SoProfile.h>
168
#include <Inventor/nodes/SoProfileCoordinate2.h>
169
#include <Inventor/nodes/SoProfileCoordinate3.h>
170
#include <Inventor/nodes/SoQuadMesh.h>
171
#include <Inventor/nodes/SoRenderToTarget.h>
172
#include <Inventor/nodes/SoRenderToTextureProperty.h>
173
#include <Inventor/nodes/SoResetTransform.h>
174
#include <Inventor/nodes/SoRotation.h>
175
#include <Inventor/nodes/SoRotationXYZ.h>
176
#include <Inventor/nodes/SoRotor.h>
177
#include <Inventor/nodes/SoScale.h>
178
#include <Inventor/nodes/SoSelection.h>
179
#include <Inventor/nodes/SoSeparator.h>
180
#include <Inventor/nodes/SoShaderObject.h>
181
#include <Inventor/nodes/SoShaderParameter.h>
182
#include <Inventor/nodes/SoShaderParameterBufferObject.h>
183
#include <Inventor/nodes/SoShaderParameterImage.h>
184
#include <Inventor/nodes/SoShaderProgram.h>
185
#include <Inventor/nodes/SoShadowGroup.h>
186
#include <Inventor/nodes/SoShadowStyle.h>
187
#include <Inventor/nodes/SoShape.h>
188
#include <Inventor/nodes/SoShapeHints.h>
189
#include <Inventor/nodes/SoShuttle.h>
190
#include <Inventor/nodes/SoSphere.h>
191
#include <Inventor/nodes/SoSpotLight.h>
192
#include <Inventor/nodes/SoStereoCamera.h>
193
#include <Inventor/nodes/SoSurroundScale.h>
194
#include <Inventor/nodes/SoSwitch.h>
195
#include <Inventor/nodes/SoText2.h>
196
#include <Inventor/nodes/SoText3.h>
197
#include <Inventor/nodes/SoTextProperty.h>
198
#include <Inventor/nodes/SoTexture.h>
199
#include <Inventor/nodes/SoTexture2.h>
200
#include <Inventor/nodes/SoTexture2Transform.h>
201
#include <Inventor/nodes/SoTexture3.h>
202
#include <Inventor/nodes/SoTexture3Transform.h>
203
#include <Inventor/nodes/SoTextureCombiner.h>
204
#include <Inventor/nodes/SoTextureCoordinate2.h>
205
#include <Inventor/nodes/SoTextureCoordinate3.h>
206
#include <Inventor/nodes/SoTextureCoordinateBinding.h>
207
#include <Inventor/nodes/SoTextureCoordinateDefault.h>
208
#include <Inventor/nodes/SoTextureCoordinateEnvironment.h>
209
#include <Inventor/nodes/SoTextureCoordinateFunction.h>
210
#include <Inventor/nodes/SoTextureCoordinateNormalMap.h>
211
#include <Inventor/nodes/SoTextureCoordinateObject.h>
212
#include <Inventor/nodes/SoTextureCoordinatePlane.h>
213
#include <Inventor/nodes/SoTextureCoordinateReflectionMap.h>
214
#include <Inventor/nodes/SoTextureCubeMap.h>
215
#include <Inventor/nodes/SoTextureMatrix.h>
216
#include <Inventor/nodes/SoTextureUnit.h>
217
#include <Inventor/nodes/SoTransform.h>
218
#include <Inventor/nodes/SoVertexAttribFeedback.h>
219
#include <Inventor/nodes/SoTransformSeparator.h>
220
#include <Inventor/nodes/SoTransformation.h>
221
#include <Inventor/nodes/SoTranslation.h>
222
#include <Inventor/nodes/SoTriangleSet.h>
223
#include <Inventor/nodes/SoTriangleStripSet.h>
224
#include <Inventor/nodes/SoUnits.h>
225
#include <Inventor/nodes/SoVertexFlag.h>
226
#include <Inventor/nodes/SoVertexProperty.h>
227
#include <Inventor/nodes/SoVertexShader.h>
228
#include <Inventor/nodes/SoVertexShape.h>
229
#include <Inventor/nodes/SoViewportClipping.h>
230
#include <Inventor/nodes/SoViewport.h>
231
#include <Inventor/nodes/SoWWWAnchor.h>
232
#include <Inventor/nodes/SoWWWInline.h>
233
#include <Inventor/nodes/SoTessellationControlShader.h>
234
#include <Inventor/nodes/SoTessellationEvaluationShader.h>
235
236
// New nodes for beveling
237
#include <Inventor/nodes/SoEdgeFlag.h>
238
#include <Inventor/nodes/SoVertexFlag.h>
239
#include <Inventor/nodes/SoBevelProperty.h>
240
241
#include <Inventor/nodes/SoProjection.h>
242
#include <Inventor/nodes/SoGeoProjection.h>
243
244
#include <Inventor/nodes/SoTransformProjection.h>
245
246
#include <Inventor/geo/SoGeoCoordinate.h>
247
#include <Inventor/geo/SoGeoOrigin.h>
248
#include <Inventor/geo/SoGeoLocation.h>
249
#include <Inventor/geo/SoGeoElevationGrid.h>
250
#include <Inventor/geo/SoGeoLOD.h>
251
#include <Inventor/geo/SoGeoRender.h>
252
253
#endif
/* _SO_NODES_ */
254
255
Inventor
nodes
SoNodes.h
Generated by
1.9.8