Open Inventor Release 2024.2.0
 
Loading...
Searching...
No Matches
SoNormalBundle.h
1/*=======================================================================
2 * Copyright 1991-1996, Silicon Graphics, Inc.
3 * ALL RIGHTS RESERVED
4 *
5 * UNPUBLISHED -- Rights reserved under the copyright laws of the United
6 * States. Use of a copyright notice is precautionary only and does not
7 * imply publication or disclosure.
8 *
9 * U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND:
10 * Use, duplication or disclosure by the Government is subject to restrictions
11 * as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights
12 * in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or
13 * in similar or successor clauses in the FAR, or the DOD or NASA FAR
14 * Supplement. Contractor/manufacturer is Silicon Graphics, Inc.,
15 * 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311.
16 *
17 * THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY
18 * INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION,
19 * DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY
20 * PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON
21 * GRAPHICS, INC.
22**=======================================================================*/
23/*=======================================================================
24** Author : Paul S. Strauss (MMM yyyy)
25**=======================================================================*/
26/*=======================================================================
27 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
28 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
29 *** ***
30 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
31 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
32 *** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
33 *** ***
34 *** RESTRICTED RIGHTS LEGEND ***
35 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
36 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
37 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
38 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
39 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
40 *** ***
41 *** COPYRIGHT (C) 1996-2017 BY FEI S.A.S, ***
42 *** BORDEAUX, FRANCE ***
43 *** ALL RIGHTS RESERVED ***
44**=======================================================================*/
45/*=======================================================================
46** Modified by : VSG (MMM YYYY)
47**=======================================================================*/
48
49
50#ifndef _SO_NORMAL_BUNDLE
51#define _SO_NORMAL_BUNDLE
52
53#include <Inventor/bundles/SoBundle.h>
54#include <Inventor/elements/SoNormalElement.h>
55#include <Inventor/elements/SoNormalBindingElement.h>
56#include <Inventor/misc/SoNormalGenerator.h>
57
58class SoNormalCache;
59
61//
62// Class: SoNormalBundle
63//
64// Bundle that allows shapes to deal with normals and normal bindings
65// more easily. This class provides a fairly simple interface to
66// normal handling, including normal generation.
67//
68// This class can be used during either rendering or primitive
69// generation. For primitive generation, the get() method can be used
70// to access normals. For GL rendering, the send() method can be used
71// to send normals to GL.
72//
74
75{
76
77 public:
78
79 // Constructor - takes the action the bundle is used for and a
80 // flag to indicate whether the bundle is being used for
81 // rendering. If this is TRUE, the bundle can be used to send
82 // normals to GL.
83 SoNormalBundle( SoAction *action, SbBool forRendering );
84
85 // Destructor
86 virtual ~SoNormalBundle();
87
88 // Returns TRUE if normals need to be generated.
89 SbBool shouldGenerate(int numNeeded);
90
91 // Initializes generation in the case where shouldGenerate() is
92 // not called. (shouldGenerate() does this automatically).
93 void initGenerator(int initialNum = 100);
94
96 //
97 // If shouldGenerate() returns TRUE, these methods can be used by
98 // shapes to specify the geometry to generate normals for. They
99 // are front-ends to methods on the SoNormalGenerator class:
100 //
101
102 // Send a polygon's worth of vertices. Begin a polygon, send as
103 // many vertices as you want, and then end the polygon.
104 void beginPolygon()
105 { generator->beginPolygon(); }
106 void polygonVertex(const SbVec3f &point)
107 { generator->polygonVertex(point); }
108 void endPolygon()
109 { generator->endPolygon(); }
110
111 // Send a triangle
112 void triangle(const SbVec3f &p1,
113 const SbVec3f &p2,
114 const SbVec3f &p3)
115 { generator->triangle(p1, p2, p3); }
116
117 // See SoNormalGenerator for details.
118 void setupIndexedVertexArray(const SbVec3f* pointArray)
119 { generator->setupIndexedVertexArray(pointArray); }
120 void polygonVertex(const int32_t index)
121 { generator->polygonVertex(index); }
122 void triangle(const int32_t index1,const int32_t index2,const int32_t index3)
123 { generator->triangle(index1,index2,index3); }
124 void setupIndexedConnectivity(const int32_t* connectivityArray)
125 { generator->setupIndexedConnectivity(connectivityArray); }
126 void setupApproxShapeSize(const int32_t numVert,const int32_t numFace)
127 { generator->setupApproxShapeSize(numVert,numFace); }
128
129 // Calculates the normals once all vertices have been sent. The
130 // normals are stored by the bundle so the caller does not have to
131 // deal with them directly. The startIndex argument specifies the
132 // index at which the generated normals will begin-- it can be
133 // used by shapes that allow the coordinates and normals to be
134 // offset (non-indexed shapes). If addToState is TRUE, the
135 // state will be pushed, the normals will be added to the
136 // state; otherwise, you can just use
137 // getGeneratedNormals/getNumGeneratedNormals to get the generated
138 // normals.
139 //
140 // The normal bundle DOES NOT FREE the generated normals! It is
141 // expected that normals will be added to a normal cache, and the
142 // normal cache will free the normals.
143 //
144 void generate(int startIndex = 0,
145 SbBool addToState=TRUE);
146
147 // Returns the generated normals.
148 const SbVec3f * getGeneratedNormals() const
149 { return generator->getNormals(); }
150 int getNumGeneratedNormals() const
151 { return generator->getNumNormals(); }
152 SoNormalBindingElement::Binding getNormalBinding() const
153 {
154 if (m_isIndexedNormal)
156 else
158 }
159
160
161 // This allows shapes that generate their own normals (for
162 // efficiency) to store the resulting normals in the state. The
163 // bundle takes care of pushing/popping the state.
164 // Note: This method only adds the normals to the state, it does
165 // NOT store a pointer to them (so you cannot call the
166 // getGenerated() routines)
167 void set(
168 int32_t numNormals,
169 const SbVec3f *normals,
170 const SoNormalBindingElement::Binding binding /*= SoNormalBindingElement::PER_VERTEX */,
171 const int startIndex = 0
172 );
173
174 // to set the SoNormalBundle from a SoNormalCache
175 void set(SoNormalCache* nc);
176
177 // Returns indexed normal. This can be used for primitive
178 // generation or during rendering
179 const SbVec3f& get(int index) const
180 { return normElt->getNum() != 0 ? normElt->get(index - m_startIndex) : s_zVers; }
181
182 // Sends indexed normal to the GL, for use only during GL rendering
183 virtual void send(int index) const;
184
185 // return the number of normal crack
186 // -1 if the info is not available.
187 int numNormalCrack() const
188 { return generator->numNormalCrack(); }
189
190 int getStartIndex() const
191 { return m_startIndex; }
192
193 private:
194
195 SoNormalGenerator *generator; // Normal generator
196
197 private:
198 // Normal elements:
199 const SoNormalElement *normElt;
200 const SoNormalElement *GLNormElt;
201
202 SbBool isRendering; // Bundle being used for rendering
203 SbBool pushedState; // We pushed state to set normals
204 SoNode *currentNode; // Node that created the bundle
205 bool m_isIndexedNormal;
206 static const SbVec3f s_zVers;
207 int m_startIndex; // this the offset used in indexing the normals WITHOUT allocating useless memory
208 bool m_normSetOrGen;
209
210};
211
212#endif /* _SO_NORMAL_BUNDLE */
213
3D vector class.
Definition SbVec.h:932
Abstract base class for all actions.
Definition SoAction.h:132
Abstract base class for all database nodes.
Definition SoNode.h:145
Binding
The choice of values is for compatibility with Open Inventor 2.0 binary format files:
@ PER_VERTEX
One normal for each vertex.
@ PER_VERTEX_INDEXED
One normal for each vertex, indexed.
Allows read-only access to the top element in the state.
int32_t getNum() const
Returns the number of normal vectors in an instance.
const SbVec3f & get(int index) const
Returns the indexed normal from an element.
int SbBool
Boolean type.
Definition SbBase.h:87