Open Inventor Release 2024.2.0
 
Loading...
Searching...
No Matches
SoGLRenderAction Member List

This is the complete list of members for SoGLRenderAction, including all inherited members.

ABORT enum valueSoGLRenderAction
AbortCode enum nameSoGLRenderAction
ALWAYS enum valueSoGLRenderAction
AppliedCode enum nameSoAction
apply(SoNode *node)SoGLRenderActionvirtual
apply(SoPath *path)SoGLRenderActionvirtual
apply(const SoPathList &pathList, SbBool obeysRules=FALSE)SoGLRenderActionvirtual
AutoCacheMode enum nameSoGLRenderAction
BELOW_PATH enum valueSoAction
clearApplyResult()SoActioninlinevirtual
CLUSTER_ONLY enum valueSoAction
CONTINUE enum valueSoGLRenderAction
DELAY enum valueSoGLRenderAction
DISABLE enum valueSoGLRenderAction
DistribMode enum nameSoAction
DO_AUTO_CACHE enum valueSoGLRenderAction
DONT_AUTO_CACHE enum valueSoGLRenderAction
EACH_FRAME enum valueSoGLRenderAction
FastEditSavePolicy enum nameSoGLRenderAction
forwardTraversal(SoNode *node)SoActionvirtual
forwardTraversal(SoPath *path)SoActionvirtual
generateCacheContext()SoGLRenderActionstatic
getCacheContext() constSoGLRenderAction
getClassTypeId()SoGLRenderActionstatic
getContinueActionInBranchFlag() constSoActioninline
getCurPath()SoAction
getDecimationPercentage()SoGLRenderActioninline
getDecimationType()SoGLRenderActioninline
getDistribMode() constSoActioninline
getFastEditSavePolicy() constSoGLRenderActioninline
getFrameCounter() constSoGLRenderActioninline
getInvalidateCacheMode()SoGLRenderAction
getLogicalViewportRegion() constSoGLRenderAction
getNodeAppliedTo() constSoActioninline
getNumPasses() constSoGLRenderActioninline
getOriginalPathListAppliedTo() constSoActioninline
getPathAppliedTo() constSoActioninline
getPathCode(int &numIndices, const int *&indices)SoActioninline
getPathCodeMI(int &numIndices, const int *&indices, const int *&instanceIndices)SoActioninline
getPathListAppliedTo() constSoActioninline
getPipeId() constSoActioninline
getRenderingIsRemote() constSoGLRenderAction
getSceneManager() constSoActioninline
getSortedLayersNumPasses() constSoGLRenderActioninline
getState() constSoActioninline
getTransparencyType() constSoGLRenderActioninline
getTypeId() constSoGLRenderActionvirtual
getUpdateArea(SbVec2f &origin, SbVec2f &size) constSoGLRenderAction
getViewportRegion() constSoGLRenderActioninline
getWhatAppliedTo() constSoActioninline
hasTerminated() constSoActioninline
IN_PATH enum valueSoAction
InvalidateCacheMode enum nameSoGLRenderAction
invalidateState()SoGLRenderActionvirtual
isAlphaTest() constSoGLRenderActioninline
isBeingApplied()SoActioninline
isLastPathListAppliedTo() constSoActioninline
isOfType(const SoType &type) constSoTypedObjectinline
isOfType() constSoTypedObjectinline
isPassUpdate() constSoGLRenderActioninline
isSmoothing() constSoGLRenderActioninline
isSortedLayersSupported(SoState *state=NULL)SoGLRenderActionstatic
isUsedCacheContext(uint32_t context)SoGLRenderActionstatic
isUsingAlternateRep() constSoAction
LOCAL_ONLY enum valueSoAction
NO_PATH enum valueSoAction
NO_SORT enum valueSoGLRenderAction
NO_TRANSPARENCY enum valueSoGLRenderAction
NODE enum valueSoAction
nullAction(SoAction *, SoNode *)SoActionstatic
OFF enum valueSoGLRenderAction
OFF_PATH enum valueSoAction
ONCE enum valueSoGLRenderAction
OPAQUE_FIRST enum valueSoGLRenderAction
PATH enum valueSoAction
PATH_LIST enum valueSoAction
PathCode enum nameSoAction
PRUNE enum valueSoGLRenderAction
resetContinueActionInBranchFlag()SoActioninline
resetFrameCounter(uint32_t count=0)SoGLRenderActioninline
setAbortCallback(SoGLRenderAbortCB *func, void *userData)SoGLRenderActioninline
setAlphaTest(SbBool flag)SoGLRenderAction
setCacheContext(uint32_t context)SoGLRenderAction
setDecimationValue(SoDecimationTypeElement::Type type, float percentage=1.0)SoGLRenderAction
setFastEditSavePolicy(FastEditSavePolicy policy, SbBool fastEditDelayedObjects=FALSE)SoGLRenderAction
setInvalidateCacheMode(InvalidateCacheMode icm)SoGLRenderAction
setLogicalViewportRegion(const SbViewportRegion &newLogicalRegion)SoGLRenderAction
setNumPasses(int num)SoGLRenderAction
setPassCallback(SoGLRenderPassCB *func, void *userData)SoGLRenderActioninline
setPassUpdate(SbBool flag)SoGLRenderActioninline
setPipeId(int id)SoActioninline
setRenderingIsRemote(SbBool flag)SoGLRenderAction
setSceneManager(SoSceneManager *mgr)SoActioninline
setSmoothing(SbBool smooth)SoGLRenderAction
setSortedLayersNumPasses(int num)SoGLRenderActioninline
setTransparencyType(TransparencyType type)SoGLRenderAction
setUpdateArea(const SbVec2f &origin, const SbVec2f &size)SoGLRenderAction
setViewportRegion(const SbViewportRegion &newRegion)SoGLRenderAction
shouldAutoCache(AutoCacheMode mode)SoGLRenderAction
SoGLRenderAbortCB typedefSoGLRenderAction
SoGLRenderAction(const SbViewportRegion &viewportRegion)SoGLRenderAction
SoGLRenderPassCB typedefSoGLRenderAction
SORTED_OBJECT enum valueSoGLRenderAction
SORTED_PIXEL enum valueSoGLRenderAction
stopActionInBranch()SoActioninline
TransparencyType enum nameSoGLRenderAction
traverse(SoNode *node)SoAction
useAlternateRep(const SbBool enable)SoAction
WHEN_NEEDED enum valueSoGLRenderAction
~SoAction()SoActionvirtual