SoGLTextureImage3Element Class Reference

VSG extension Stores the current 3D texture image in GL. More...

#include <Inventor/elements/SoGLTextureImage3Element.h>

Inheritance diagram for SoGLTextureImage3Element:
SoTextureImage3Element SoTextureImageElementBase SoReplacedTextureElement SoElement SoTypedObject

List of all members.

Public Member Functions

virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)

Static Public Member Functions

static SoType getClassTypeId ()
static int getClassStackIndex ()
static SoGLDisplayListset (SoState *state, SoNode *node, const SbVec3s &s, int nc, const unsigned char *bytes, SoBufferObject *bufferObject, GLint GLInternalFormat, float texQuality, int wrapS, int wrapT, int wrapR, int model, const SbColor &blendColor, float _maxAnisotropy, SbBool _enableBorder, const SbVec4f &_borderColor, SoGLDisplayList *list, SbBool enableCompressedTexture)
static void set (SoState *state, SoNode *node, const SbVec3s &subSize, int xoffset, int yoffset, int zoffset, const unsigned char *bytes, int texname)
static void setFilter (SoState *state, SoNode *node, int _minFilter, int _magFilter)


class SoGLTextureImageElementImpl

Detailed Description

VSG extension Stores the current 3D texture image in GL.

This element stores the current 3D texture image in GL. Overrides the virtual methods on SoTextureImage3Element to send the 3D image to GL when necessary.

NOTE: This class does not exist in Open Inventor 10.0 and later.

Note that this class relies on SoTextureImage3Element to store the image in the instance.




Deprecated since Open Inventor 9620
SoGLTextureImage3Element is no longer supported, use equivalent SoTextureImage3Element.

Member Function Documentation

static int SoGLTextureImage3Element::getClassStackIndex (  )  [static]

Returns the stack id for this element.

Reimplemented from SoTextureImage3Element.

static SoType SoGLTextureImage3Element::getClassTypeId (  )  [static]

Returns the type identifier for this class.

Reimplemented from SoTextureImage3Element.

virtual void SoGLTextureImage3Element::pop ( SoState state,
const SoElement prevTopElement 
) [virtual]

Override pop() method so side effects can occur in GL.

virtual void SoGLTextureImage3Element::push ( SoState state  )  [virtual]

Overrides push() method to copy values from next instance in the stack.

Reimplemented from SoTextureImageElementBase.

static void SoGLTextureImage3Element::set ( SoState state,
SoNode node,
const SbVec3s subSize,
int  xoffset,
int  yoffset,
int  zoffset,
const unsigned char *  bytes,
int  texname 
) [static]

Pass texname = -1 to deactivate subtexturing.

subtexturing not active by default. In any case, the regular set method must be called.

Reimplemented from SoTextureImage3Element.

static SoGLDisplayList* SoGLTextureImage3Element::set ( SoState state,
SoNode node,
const SbVec3s s,
int  nc,
const unsigned char *  bytes,
SoBufferObject bufferObject,
GLint  GLInternalFormat,
float  texQuality,
int  wrapS,
int  wrapT,
int  wrapR,
int  model,
const SbColor blendColor,
float  _maxAnisotropy,
SbBool  _enableBorder,
const SbVec4f _borderColor,
SoGLDisplayList list,
SbBool  enableCompressedTexture 
) [static]

Sets the current image, wrap modes and model.

This will try to build or use a GL display list, if it can; the display list ID is returned (-1 if there is none), and should be saved and passed in the next time the element is set. The node calling this routine is responsible for calling glDeleteLists to free up the display list at the right time.

static void SoGLTextureImage3Element::setFilter ( SoState state,
SoNode node,
int  _minFilter,
int  _magFilter 
) [static]

Friends And Related Function Documentation

friend class SoGLTextureImageElementImpl [friend]

Reimplemented from SoTextureImageElementBase.

The documentation for this class was generated from the following file:

Open Inventor Toolkit reference manual, generated on 24 Mar 2020
Copyright © Thermo Fisher Scientific All rights reserved.