SoTessellationControlShader Class Reference

VSG extension Node that defines a tessellation control shader. More...

#include <Inventor/nodes/SoTessellationControlShader.h>

Inheritance diagram for SoTessellationControlShader:
SoShaderObject SoNode SoFieldContainer SoBase SoRefCounter SoTypedObject

List of all members.

Public Member Functions

virtual SoType getTypeId () const
 SoTessellationControlShader ()
virtual ShaderType getShaderType () const

Static Public Member Functions

static SoType getClassTypeId ()
static SbBool isSupported (SoShaderObject::SourceType sourceType, SoState *state=NULL)

Detailed Description

VSG extension Node that defines a tessellation control shader.

This node defines a tessellation control shader.

See SoShaderProgram for general information about using shaders and shader parameters.

See parent class SoShaderObject for details about using the inherited fields.





SoFragmentShader, SoGeometryShader, SoShaderObject, SoShaderProgram, SoTessellationEvaluationShader, SoUniformShaderParameter, SoVertexShader

See related examples:


Constructor & Destructor Documentation

SoTessellationControlShader::SoTessellationControlShader (  ) 


Member Function Documentation

static SoType SoTessellationControlShader::getClassTypeId (  )  [static]

Returns the type identifier for this class.

Reimplemented from SoShaderObject.

virtual ShaderType SoTessellationControlShader::getShaderType (  )  const [inline, virtual]

Returns the shader type.

Implements SoShaderObject.

virtual SoType SoTessellationControlShader::getTypeId (  )  const [virtual]

Returns the type identifier for this specific instance.

Reimplemented from SoShaderObject.

static SbBool SoTessellationControlShader::isSupported ( SoShaderObject::SourceType  sourceType,
SoState state = NULL 
) [static]

Returns true if tessellation control shaders in the specified language are supported by your graphics board.

When using a debug build of Open Inventor, some "no context available" warning messages may be generated. You can ignore them or see SoGLExtension for an example of using SoGLContext to avoid them.

The documentation for this class was generated from the following file:

Open Inventor Toolkit reference manual, generated on 1 Nov 2022
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