Shaders
[VolumeViz]

The VolumeViz shader pipeline is composed of multiple stages. More...

Modules

 Data structures and constant
 Varying variables
 Vertex shaders
 Fragment shaders

Detailed Description

The VolumeViz shader pipeline is composed of multiple stages.

Some can be be customized by the application to create specific rendering effects, custom co-blending operators or attribute computation tasks. The whole pipeline is managed by the SoVolumeShader node and customizable stages are defined by the SoVolumeShader::ShaderPosition enum.

This document describes all the GLSL methods, macros and uniforms that are exposed by the VolumeViz pipeline for customization purposes.

SEE ALSO

SoVolumeShader SoVolumeRenderingQuality SoVolumeIsosurface


Open Inventor Toolkit reference manual, generated on 11 Nov 2019
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