public class SoAccumulationAntialiasingParameters extends SoAntialiasingParameters
SoSceneManagerand some viewer classes (e.g. SoWinGLWidget).
There are actually two kinds of antialiasing available: smoothing and multipass antialiasing. If smoothing is set to true, smoothing is enabled. Smoothing uses OpenGL's line- and point-smoothing features to provide cheap antialiasing of lines and points. Line smoothing is an inexpensive solution for wire frame geometry. Point smoothing is an easy way to render round points instead of square ones. The value of numPasses controls multipass antialiasing. Each time a render action is applied, Open Inventor renders the scene numPasses times from slightly different camera positions, averaging the results. numPasses can be from one to 255, inclusive. Setting numPasses to one disables multipass antialiasing. You can use either, both, or neither of these antialiasing techniques. By default, both smoothing and multipass antialiasing are disabled.
Increasing the number of render passes can significantly reduce performance for large scenes. As a result this technique has generally been replaced by FSAA and FXAA techniques.
|Constructor and Description|
Constructor which takes as input two parameters.
|Modifier and Type||Method and Description|
Returns the number of rendering passes requested for the antialiasing process.
Returns true if line and point smoothing is requested.
dispose, getAddress, getNativeResourceHandle, startInternalThreads, stopInternalThreads
public SoAccumulationAntialiasingParameters(boolean smooth, int numPasses)
smooth- Indicates if we want to turn on line and point smoothing.
numPasses- The number of rendering passes we want to accumulate in the accumulation buffers. numPasses should be >= 1.
Generated on September 3, 2019, Copyright © Thermo Fisher Scientific. All rights reserved. http://www.openinventor.com