public class SoEngine extends SoFieldContainer
SoEngineis the abstract base class for all engines. Engines are objects used for animation and behavior. They are lightweight objects that are connected between nodes, the clock, and other engines to form interesting behaviorial objects (e.g., a spinning windmill).
Engines are used to animate parts of a scene and/or to constrain one part of a scene in relation to some other part of the scene. An engine receives a number of input values, performs some operation on them, and then copies the results into one or more output fields. Both the inputs and the outputs can be connected to other fields or engines in the scene graph. When an engine's output values change, those new values are sent to any fields or engines connected to them.
This is an abstract class. See the reference page of a derived class for the format and default values.
|Modifier and Type||Method and Description|
Creates and returns an exact copy of the engine.
Looks up engine(s) by name.
Returns a reference to the engine output with the given name.
Returns (in outputName) the name of the engine output (output).
copyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaults
dispose, getEXTERNPROTO, getName, getPROTO, isDisposable, isSynchronizable, setName, setSynchronizable, touch
getAddress, getNativeResourceHandle, startInternalThreads, stopInternalThreads
public SoEngineOutput getOutput(java.lang.String outputName)
public static SoEngine getByName(java.lang.String name)
public SoEngine copy()
public java.lang.String getOutputName(SoEngineOutput output)
Generated on November 12, 2019, Copyright © Thermo Fisher Scientific. All rights reserved. http://www.openinventor.com