public class SoVolumeIndexedTriangleStripSet extends SoIndexedTriangleStripSet
SoVolumeDatanode and the 3D shape formed by constructing triangle strips from vertices located at the coordinates specified in the
SoVertexShape), or the current inherited state. For optimal performance, use of the
vertexPropertyfield is recommended.
The shape defined by this intersection is textured using the data from the current
SoVolumeData node and
SoTransferFunction node. The
interpolation field controls how the texture is interpolated. Texture coordinates are automatically computed for each vertex based on its position relative to the 3D extent of the volume. If texture coordinates are specified, they are ignored.
This node can be used to create custom "slices" through the volume, for example a cylinder slice. It can be considered a generalization of the
SoFenceSlice, etc features. But note:
SoOrthoSlice), the rendering may be slightly different due to positioning and interpolation.
SoOrthoSlice) have "two-sided lighting" enabled by default as a convenience. This is not true for volume geometry nodes (which have the same default as their corresponding standard geometry node), so the "back" side of the geometry will not be lighted unless you enable two-sided lighting using an
When set to false, the
clipGeometry field allows rendering of the portion which does not intersect the volume data. This portion is not textured and is rendered as a regular
This node uses 3D texturing and is not available if the hardware does not support this feature.
SoVolumeIndexedTriangleStripSet uses the indices in the
coordIndex field (from
SoIndexedShape) to specify the vertices of the triangle strips. An index of SO_END_STRIP_INDEX (-1) indicates that the current strip has ended and the next one begins.
The vertices of the faces are transformed by the current transformation matrix. The faces are drawn with the current light model and drawing style.
Treatment of the current material and normal binding is as follows: PER_PART specifies a material or normal per strip. PER_FACE binding specifies a material or normal for each triangle. PER_VERTEX specifies a material or normal for each vertex. The corresponding _INDEXED bindings are the same, but use the
normalIndex indices (see
SoIndexedShape). The default material binding is OVERALL. The default normal binding is PER_VERTEX_INDEXED
If any normals (or materials) are specified, Open Inventor assumes you have provided the correct number of them, as indicated by the binding. You will see unexpected results if you specify fewer normals (or materials) than the shape requires. If no normals are specified, they will be generated automatically.
The volume size and orientation (like geometry) can be modified by transformation nodes in the scene graph and this in turn modifies the appearance of volume rendering nodes like
SoVolumeIndexedTriangleStripSet. However the same transformation must be applied to the volume data node and all volume rendering nodes associated with that volume. So effectively any transformation nodes that affect the volume must be placed before the volume data node. For performance concerns, an instance of
SoVolumeIndexedTriangleStripSet should not be used multiple times in the scene graph. In order to have the best trade-off between performances and memory footprint use a single
SoVertexProperty node shared by several instances of
Draws a strip set based on the current coordinates, normals, materials, drawing style, and so on.
Computes the bounding box that encloses all vertices of the strip set with the current transformation applied to them. Sets the center to the average of the coordinates of all vertices.
If any triangle callbacks are registered with the action, they will be invoked for each successive triangle forming the strips of the set.
|Modifier and Type||Class and Description|
|Modifier and Type||Field and Description|
Specifies to clip the geometry at the volume boundaries.
Sets an offset value used for computing the texture coordinates.
As of Open Inventor 8500 See documentation for more details
coordIndex, materialIndex, normalIndex, textureCoordIndex
boundingBoxIgnoring, LINES, POINTS, POLYGONS, TEXT
|Constructor and Description|
getShapeType, isPrimitiveRestartAvailable, isPrimitiveRestartAvailable
affectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, write
copyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaults
dispose, getEXTERNPROTO, getName, getPROTO, isDisposable, isSynchronizable, setName, setSynchronizable
getAddress, getNativeResourceHandle, startInternalThreads, stopInternalThreads
@Deprecated public static final int NEAREST
@Deprecated public static final int LINEAR
public final SoSFBool clipGeometry
SoROInode also affects the clipping process. Default is true.
public final SoSFFloat offset
public final SoSFEnum<SoVolumeShape.Interpolations> interpolation
@Deprecated public final SoSFBool useVbo
SoShapeHints.useVBOfield to enable or disable use of Vextex Buffer Objects for rendering.
Generated on January 29, 2020, Copyright © Thermo Fisher Scientific. All rights reserved. http://www.openinventor.com