 Demonstrates how to do a custom shift for each vertex of a horizon geometry using a customized shader slot.
  Demonstrates how to do a custom shift for each vertex of a horizon geometry using a customized shader slot.
 
FILES:
  
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VolumeViz/horizonShiftProjection/horizonShiftProjection.cxx  
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VolumeViz/horizonShiftProjection/shiftProjection_tess.glsl  
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VolumeViz/horizonShiftProjection/GUIWidget.cxx  
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VolumeViz/horizonShiftProjection/GUIWidget.h  
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VolumeViz/horizonShiftProjection/GUIWidget.ui  
 
SEE ALSO
  SoHeightFieldGeometry SoHeightFieldRender SoVolumeShader 
 
SCREENSHOT: