1#if !defined _SO_CIRCEXTRSHAPE_H_ 
    2#define _SO_CIRCEXTRSHAPE_H_ 
   27#include <Inventor/SbBasic.h> 
   28#include <Inventor/fields/SoSFFloat.h> 
   29#include <Inventor/fields/SoSFVec2f.h> 
   30#include <Inventor/nodes/SoBaseExtrusion.h> 
   31#include <Inventor/SbPImpl.h> 
  169  virtual void doAction( 
SoAction *action );
 
  189  static void initClass();
 
  192  static void exitClass();
 
  195  virtual void notify( SoNotList *list );
 
  202  virtual void generatePrimitives( 
SoAction *action );
 
 
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a>  3D vector class ...
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a>  3D box with an a...
Abstract base  class for all actions.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a>  Geometric shape ...
SoSFFloat radius
Radius of the circular cross-section.
SoCircularExtrusion()
Constructor.
@ RESPECT_MATERIALS
The spine simplification is done preserving the materials applied to the spine.
@ DEFAULT
The spine simplification is done based only on geometric data.
SoSFVec2f activeSection
Defines the visible section of the spine in normalized coordinates.
SoSFEnum spineSimplificationMode
Defines the spine simplification behavior of the extrusion.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a>  Counts number of...
friend class SoCallbackAction
Intersects objects with a ray cast into scene.
Field containing an enumerated value.
Field containing a floating-point value.
Field containing a two-dimensional vector.