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SoElements.h
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/*=======================================================================
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* Copyright 1991-1996, Silicon Graphics, Inc.
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* ALL RIGHTS RESERVED
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*
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* UNPUBLISHED -- Rights reserved under the copyright laws of the United
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* States. Use of a copyright notice is precautionary only and does not
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* imply publication or disclosure.
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*
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* U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND:
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* Use, duplication or disclosure by the Government is subject to restrictions
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* as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights
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* in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or
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* in similar or successor clauses in the FAR, or the DOD or NASA FAR
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* Supplement. Contractor/manufacturer is Silicon Graphics, Inc.,
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* 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311.
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*
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* THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY
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* INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION,
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* DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY
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* PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON
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* GRAPHICS, INC.
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**=======================================================================*/
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/*=======================================================================
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** Author : Paul S. Strauss (MMM yyyy)
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**=======================================================================*/
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/*=======================================================================
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*** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
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*** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
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*** ***
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*** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
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*** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
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*** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
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*** ***
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*** RESTRICTED RIGHTS LEGEND ***
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*** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
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*** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
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*** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
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*** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
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*** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
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*** ***
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*** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, ***
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*** BORDEAUX, FRANCE ***
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*** ALL RIGHTS RESERVED ***
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**=======================================================================*/
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/*=======================================================================
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** Modified by : VSG (MMM YYYY)
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**=======================================================================*/
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#ifndef _SO_ELEMENTS_
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#define _SO_ELEMENTS_
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#include <Inventor/elements/SoAnnoText3CharOrientElement.h>
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#include <Inventor/elements/SoAnnoText3FontSizeHintElement.h>
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#include <Inventor/elements/SoAnnoText3RenderPrintElement.h>
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#include <Inventor/elements/SoBBoxCacheElement.h>
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#include <Inventor/elements/SoBBoxModelMatrixElement.h>
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#include <Inventor/elements/SoBBoxTypeElement.h>
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#include <Inventor/elements/SoBlendElement.h>
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#include <Inventor/elements/SoCacheElement.h>
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#include <Inventor/elements/SoClipPlaneElement.h>
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#include <Inventor/elements/SoColorMapElement.h>
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#include <Inventor/elements/SoComplexityElement.h>
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#include <Inventor/elements/SoComplexityTypeElement.h>
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#include <Inventor/elements/SoCoordinateElement.h>
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#include <Inventor/elements/SoCreaseAngleElement.h>
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#include <Inventor/elements/SoDecimationPercentageElement.h>
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#include <Inventor/elements/SoDecimationTypeElement.h>
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#include <Inventor/elements/SoDepthBufferElement.h>
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#include <Inventor/elements/SoDepthOffsetElement.h>
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#include <Inventor/elements/SoDrawStyleElement.h>
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#include <Inventor/elements/SoEnvironmentElement.h>
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#include <Inventor/elements/SoFloatElement.h>
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#include <Inventor/elements/SoFocalDistanceElement.h>
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#include <Inventor/elements/SoFontNameElement.h>
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#include <Inventor/elements/SoFontRenderStyleElement.h>
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#include <Inventor/elements/SoFontSizeElement.h>
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#include <Inventor/elements/SoFullSceneAntialiasingElement.h>
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#include <Inventor/elements/SoInt32Element.h>
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#include <Inventor/elements/SoInt32ListElement.h>
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#include <Inventor/elements/SoInteractionElement.h>
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#include <Inventor/elements/SoInteractiveComplexityElement.h>
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#include <Inventor/elements/SoInteractiveSwitchElement.h>
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#include <Inventor/elements/SoLightAttenuationElement.h>
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#include <Inventor/elements/SoLightElement.h>
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#include <Inventor/elements/SoLinePatternElement.h>
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#include <Inventor/elements/SoLineWidthElement.h>
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#include <Inventor/elements/SoLocalBBoxMatrixElement.h>
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#include <Inventor/elements/SoLogicOperationElement.h>
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#include <Inventor/elements/SoMaterialElement.h>
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#include <Inventor/elements/SoMaterialBindingElement.h>
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#include <Inventor/elements/SoModelMatrixElement.h>
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#include <Inventor/elements/SoMultipleInstanceElement.h>
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#include <Inventor/elements/SoMultiSwitchElement.h>
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#include <Inventor/elements/SoNeighborToleranceElement.h>
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#include <Inventor/elements/SoNormalBindingElement.h>
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#include <Inventor/elements/SoNormalElement.h>
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#include <Inventor/elements/SoNurbsPropertyElement.h>
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#include <Inventor/elements/SoOverrideElement.h>
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#include <Inventor/elements/SoPatternElement.h>
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#include <Inventor/elements/SoPickRayElement.h>
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#include <Inventor/elements/SoPickStyleElement.h>
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#include <Inventor/elements/SoPickMethodElement.h>
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#include <Inventor/elements/SoPointSizeElement.h>
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#include <Inventor/elements/SoPolygonOffsetElement.h>
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#include <Inventor/elements/SoProfileCoordinateElement.h>
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#include <Inventor/elements/SoProfileElement.h>
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#include <Inventor/elements/SoProjectionMatrixElement.h>
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#include <Inventor/elements/SoShaderProgramElement.h>
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#include <Inventor/elements/SoShapeHintsElement.h>
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#include <Inventor/elements/SoShapeStyleElement.h>
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#include <Inventor/elements/SoSwitchElement.h>
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#include <Inventor/elements/SoTextAliasingFactorElement.h>
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#include <Inventor/elements/SoTextAlignmentHElement.h>
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#include <Inventor/elements/SoTextAlignmentVElement.h>
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#include <Inventor/elements/SoTextBackFrameLineWidthElement.h>
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#include <Inventor/elements/SoTextStyleElement.h>
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#include <Inventor/elements/SoTextStyleColorsElement.h>
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#include <Inventor/elements/SoTextKerningElement.h>
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#include <Inventor/elements/SoTextMarginElement.h>
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#include <Inventor/elements/SoTextOrientationElement.h>
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#include <Inventor/elements/SoTextOutlineEnabledElement.h>
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#include <Inventor/elements/SoTextureCoordinate3Element.h>
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#include <Inventor/elements/SoTextTextureQualityRangeElement.h>
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#include <Inventor/elements/SoTextureCoordinateBindingElement.h>
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#include <Inventor/elements/SoTextureCoordinateElement.h>
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#include <Inventor/elements/SoTextureImage3Element.h>
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#include <Inventor/elements/SoTextureImageElement.h>
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#include <Inventor/elements/SoTextureMatrixElement.h>
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#include <Inventor/elements/SoTextureNameElement.h>
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#include <Inventor/elements/SoTextureQualityElement.h>
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#include <Inventor/elements/SoTextureSendingEnabledElement.h>
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#include <Inventor/elements/SoTextureTransformElement.h>
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#include <Inventor/elements/SoTextureUnitElement.h>
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#include <Inventor/elements/SoTextureEnabledElement.h>
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#include <Inventor/elements/SoTexture3EnabledElement.h>
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#include <Inventor/elements/SoTextureCubeMapEnabledElement.h>
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#include <Inventor/elements/SoUniformShaderParameterElement.h>
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#include <Inventor/elements/SoUnitsElement.h>
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#include <Inventor/elements/SoUpdateAreaElement.h>
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#include <Inventor/elements/SoVertexShaderParameterElement.h>
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#include <Inventor/elements/SoViewVolumeElement.h>
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#include <Inventor/elements/SoViewingMatrixElement.h>
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#include <Inventor/elements/SoViewportRegionElement.h>
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#if !defined(OIV_HEADLESS)
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#include <Inventor/elements/SoWindowElement.h>
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#endif
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// New nodes for beveling
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#include <Inventor/elements/SoEdgeFlagElement.h>
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#include <Inventor/elements/SoVertexFlagElement.h>
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#include <Inventor/elements/SoBevelPropertyElement.h>
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// Elements for tiled rendering
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#include <Inventor/elements/SoLogicalViewportElement.h>
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#include <Inventor/elements/SoModifyLogicalViewportElement.h>
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#include <Inventor/elements/SoModifyViewVolumeElement.h>
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// Element for stereo for MP
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#include <Inventor/elements/SoStereoElement.h>
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#include <Inventor/elements/SoProjectionElement.h>
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// Elements for Georeferencing
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#include <Inventor/elements/SoGeoRenderElement.h>
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#include <Inventor/elements/SoGeoOriginElement.h>
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#endif
/* _SO_ELEMENTS_ */
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Inventor
elements
SoElements.h
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