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SoNodes.h
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/*=======================================================================
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* Copyright 1991-1996, Silicon Graphics, Inc.
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* ALL RIGHTS RESERVED
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*
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* UNPUBLISHED -- Rights reserved under the copyright laws of the United
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* States. Use of a copyright notice is precautionary only and does not
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* imply publication or disclosure.
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*
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* U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND:
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* Use, duplication or disclosure by the Government is subject to restrictions
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* as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights
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* in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or
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* in similar or successor clauses in the FAR, or the DOD or NASA FAR
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* Supplement. Contractor/manufacturer is Silicon Graphics, Inc.,
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* 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311.
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*
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* THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY
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* INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION,
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* DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY
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* PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON
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* GRAPHICS, INC.
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**=======================================================================*/
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/*=======================================================================
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** Author : Paul S. Strauss (MMM yyyy)
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** Modified by : Thad Beier (MMM yyyy)
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**=======================================================================*/
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/*=======================================================================
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*** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
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*** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
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*** ***
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*** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
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*** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
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*** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
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*** ***
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*** RESTRICTED RIGHTS LEGEND ***
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*** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
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*** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
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*** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
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*** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
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*** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
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*** ***
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*** COPYRIGHT (C) 1996-2023 BY FEI S.A.S, ***
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*** BORDEAUX, FRANCE ***
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*** ALL RIGHTS RESERVED ***
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**=======================================================================*/
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/*=======================================================================
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** Modified by : VSG (MMM YYYY)
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**=======================================================================*/
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#ifndef _SO_NODES_
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#define _SO_NODES_
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#include <
Inventor/nodes/SoAlgebraicShape.h
>
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#include <
Inventor/nodes/SoAlgebraicSphere.h
>
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#include <
Inventor/nodes/SoAlgebraicCylinder.h
>
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#include <
Inventor/nodes/SoAlgebraicCone.h
>
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#include <
Inventor/nodes/SoAlphaPolicy.h
>
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#include <
Inventor/nodes/SoAnnoText3.h
>
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#include <
Inventor/nodes/SoAnnoText3Property.h
>
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#include <
Inventor/nodes/SoAnnotation.h
>
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#include <
Inventor/nodes/SoAntiSquish.h
>
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#include <
Inventor/nodes/SoArray.h
>
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#include <
Inventor/nodes/SoAsciiText.h
>
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#include <
Inventor/nodes/SoBBox.h
>
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#include <
Inventor/nodes/SoBackground.h
>
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#include <
Inventor/nodes/SoBaseColor.h
>
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#include <
Inventor/nodes/SoBaseExtrusion.h
>
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#include <
Inventor/nodes/SoBevelProperty.h
>
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#include <
Inventor/nodes/SoBillboard.h
>
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#include <
Inventor/nodes/SoBlinker.h
>
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#include <
Inventor/nodes/SoBufferedShape.h
>
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#include <
Inventor/nodes/SoCallback.h
>
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#include <
Inventor/nodes/SoGLCallback.h
>
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#include <
Inventor/nodes/SoCamera.h
>
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#include <
Inventor/nodes/SoClipPlane.h
>
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#include <
Inventor/nodes/SoColorIndex.h
>
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#include <
Inventor/nodes/SoColorMap.h
>
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#include <
Inventor/nodes/SoColorMask.h
>
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#include <
Inventor/nodes/SoComplexity.h
>
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#include <
Inventor/nodes/SoComputeShader.h
>
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#include <
Inventor/nodes/SoComputeShaderScheduler.h
>
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#include <
Inventor/nodes/SoCone.h
>
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#include <
Inventor/nodes/SoCoordinate3.h
>
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#include <
Inventor/nodes/SoCoordinate4.h
>
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#include <
Inventor/nodes/SoCSGShape.h
>
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#include <
Inventor/nodes/SoCube.h
>
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#include <
Inventor/nodes/SoCylinder.h
>
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#include <
Inventor/nodes/SoDepthBuffer.h
>
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#include <
Inventor/nodes/SoDepthOffset.h
>
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#include <
Inventor/nodes/SoDirectionalLight.h
>
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#include <
Inventor/nodes/SoDrawStyle.h
>
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#include <
Inventor/nodes/SoEdgeFlag.h
>
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#include <
Inventor/nodes/SoEnvironment.h
>
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#include <
Inventor/nodes/SoEventCallback.h
>
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#include <
Inventor/nodes/SoExtSelection.h
>
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#include <
Inventor/nodes/SoExtTexture2.h
>
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#include <
Inventor/nodes/SoExtrusion.h
>
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#include <
Inventor/nodes/SoFaceSet.h
>
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#include <
Inventor/nodes/SoFile.h
>
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#include <
Inventor/nodes/SoFont.h
>
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#include <
Inventor/nodes/SoFontStyle.h
>
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#include <
Inventor/nodes/SoFragmentShader.h
>
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#include <
Inventor/nodes/SoFullSceneAntialiasing.h
>
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#include <
Inventor/nodes/SoGeometryShader.h
>
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#include <
Inventor/nodes/SoGradientBackground.h
>
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#include <
Inventor/nodes/SoGroup.h
>
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#include <
Inventor/nodes/SoImage.h
>
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#include <
Inventor/nodes/SoImageBackground.h
>
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#include <
Inventor/nodes/SoIndexedFaceSet.h
>
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#include <
Inventor/nodes/SoIndexedLineSet.h
>
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#include <
Inventor/nodes/SoIndexedMarkerSet.h
>
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#include <
Inventor/nodes/SoIndexedNurbsCurve.h
>
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#include <
Inventor/nodes/SoIndexedNurbsSurface.h
>
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#include <
Inventor/nodes/SoIndexedPointSet.h
>
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#include <
Inventor/nodes/SoIndexedQuadMesh.h
>
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#include <
Inventor/nodes/SoIndexedShape.h
>
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#include <
Inventor/nodes/SoIndexedTexture2.h
>
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#include <
Inventor/nodes/SoIndexedTriangleSet.h
>
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#include <
Inventor/nodes/SoIndexedTriangleStripSet.h
>
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#include <
Inventor/nodes/SoIndexedTriangleFanSet.h
>
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#include <
Inventor/nodes/SoInfo.h
>
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#include <
Inventor/nodes/SoInstanceParameter.h
>
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#include <
Inventor/nodes/SoInteractiveComplexity.h
>
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#include <
Inventor/nodes/SoInteractiveSwitch.h
>
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#include <
Inventor/nodes/SoLOD.h
>
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#include <
Inventor/nodes/SoLabel.h
>
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#include <
Inventor/nodes/SoLevelOfDetail.h
>
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#include <
Inventor/nodes/SoLevelOfSimplification.h
>
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#include <
Inventor/nodes/SoLight.h
>
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#include <
Inventor/nodes/SoLightModel.h
>
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#include <
Inventor/nodes/SoLineSet.h
>
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#include <
Inventor/nodes/SoLinearProfile.h
>
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#include <
Inventor/nodes/SoLocateHighlight.h
>
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#include <
Inventor/nodes/SoMarker.h
>
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#include <
Inventor/nodes/SoMarkerSet.h
>
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#include <
Inventor/nodes/SoMaterial.h
>
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#include <
Inventor/nodes/SoMaterialBinding.h
>
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#include <
Inventor/nodes/SoMatrixTransform.h
>
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#include <
Inventor/nodes/SoMultiPathSwitch.h
>
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#include <
Inventor/nodes/SoMultipleCopy.h
>
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#include <
Inventor/nodes/SoMultipleInstance.h
>
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#include <
Inventor/nodes/SoMultiSwitch.h
>
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#include <
Inventor/nodes/SoNode.h
>
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#include <
Inventor/nodes/SoNonIndexedShape.h
>
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#include <
Inventor/nodes/SoNormal.h
>
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#include <
Inventor/nodes/SoNormalBinding.h
>
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#include <
Inventor/nodes/SoNurbsBoundary.h
>
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#include <
Inventor/nodes/SoNurbsCurve.h
>
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#include <
Inventor/nodes/SoNurbsGroup.h
>
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#include <
Inventor/nodes/SoNurbsProfile.h
>
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#include <
Inventor/nodes/SoNurbsProperty.h
>
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#include <
Inventor/nodes/SoNurbsSurface.h
>
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#include <
Inventor/nodes/SoOrthographicCamera.h
>
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#include <
Inventor/nodes/SoOverlayGroup.h
>
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#include <
Inventor/nodes/SoPackedColor.h
>
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#include <
Inventor/nodes/SoPathSwitch.h
>
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#include <
Inventor/nodes/SoPattern.h
>
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#include <
Inventor/nodes/SoPendulum.h
>
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#include <
Inventor/nodes/SoPerspectiveCamera.h
>
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#include <
Inventor/nodes/SoPhysicalMaterial.h
>
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#include <
Inventor/nodes/SoWWWInline.h
>
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#include <
Inventor/nodes/SoCircularExtrusion.h
>
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#include <
Inventor/nodes/SoPointLight.h
>
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#include <
Inventor/nodes/SoPointSet.h
>
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#include <
Inventor/nodes/SoPolygonOffset.h
>
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#include <
Inventor/nodes/SoProfile.h
>
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#include <
Inventor/nodes/SoProfileCoordinate2.h
>
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#include <
Inventor/nodes/SoProfileCoordinate3.h
>
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#include <
Inventor/nodes/SoQuadMesh.h
>
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#include <
Inventor/nodes/SoRenderToTarget.h
>
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#include <
Inventor/nodes/SoRenderToTextureProperty.h
>
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#include <
Inventor/nodes/SoResetTransform.h
>
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#include <
Inventor/nodes/SoRotation.h
>
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#include <
Inventor/nodes/SoRotationXYZ.h
>
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#include <
Inventor/nodes/SoRotor.h
>
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#include <
Inventor/nodes/SoScale.h
>
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#include <
Inventor/nodes/SoSelection.h
>
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#include <
Inventor/nodes/SoSeparator.h
>
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#include <
Inventor/nodes/SoShaderObject.h
>
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#include <
Inventor/nodes/SoShaderParameter.h
>
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#include <
Inventor/nodes/SoShaderParameterBufferObject.h
>
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#include <
Inventor/nodes/SoShaderParameterImage.h
>
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#include <
Inventor/nodes/SoShaderProgram.h
>
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#include <
Inventor/nodes/SoShadowGroup.h
>
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#include <
Inventor/nodes/SoShadowStyle.h
>
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#include <
Inventor/nodes/SoShape.h
>
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#include <
Inventor/nodes/SoShapeHints.h
>
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#include <
Inventor/nodes/SoShuttle.h
>
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#include <
Inventor/nodes/SoSphere.h
>
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#include <
Inventor/nodes/SoSpotLight.h
>
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#include <
Inventor/nodes/SoStereoCamera.h
>
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#include <
Inventor/nodes/SoSurroundScale.h
>
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#include <
Inventor/nodes/SoSwitch.h
>
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#include <
Inventor/nodes/SoText2.h
>
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#include <
Inventor/nodes/SoText3.h
>
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#include <
Inventor/nodes/SoTextProperty.h
>
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#include <
Inventor/nodes/SoTexture.h
>
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#include <
Inventor/nodes/SoTexture2.h
>
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#include <
Inventor/nodes/SoTexture2Transform.h
>
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#include <
Inventor/nodes/SoTexture3.h
>
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#include <
Inventor/nodes/SoTexture3Transform.h
>
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#include <
Inventor/nodes/SoTextureCombiner.h
>
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#include <
Inventor/nodes/SoTextureCoordinate2.h
>
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#include <
Inventor/nodes/SoTextureCoordinate3.h
>
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#include <
Inventor/nodes/SoTextureCoordinateBinding.h
>
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#include <
Inventor/nodes/SoTextureCoordinateDefault.h
>
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#include <
Inventor/nodes/SoTextureCoordinateEnvironment.h
>
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#include <
Inventor/nodes/SoTextureCoordinateFunction.h
>
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#include <
Inventor/nodes/SoTextureCoordinateNormalMap.h
>
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#include <
Inventor/nodes/SoTextureCoordinateObject.h
>
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#include <
Inventor/nodes/SoTextureCoordinatePlane.h
>
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#include <
Inventor/nodes/SoTextureCoordinateReflectionMap.h
>
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#include <
Inventor/nodes/SoTextureCubeMap.h
>
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#include <
Inventor/nodes/SoTextureMatrix.h
>
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#include <
Inventor/nodes/SoTextureUnit.h
>
217
#include <
Inventor/nodes/SoTransform.h
>
218
#include <
Inventor/nodes/SoVertexAttribFeedback.h
>
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#include <
Inventor/nodes/SoTransformSeparator.h
>
220
#include <
Inventor/nodes/SoTransformation.h
>
221
#include <
Inventor/nodes/SoTranslation.h
>
222
#include <
Inventor/nodes/SoTriangleSet.h
>
223
#include <
Inventor/nodes/SoTriangleStripSet.h
>
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#include <
Inventor/nodes/SoUnits.h
>
225
#include <
Inventor/nodes/SoVertexFlag.h
>
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#include <
Inventor/nodes/SoVertexProperty.h
>
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#include <
Inventor/nodes/SoVertexShader.h
>
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#include <
Inventor/nodes/SoVertexShape.h
>
229
#include <
Inventor/nodes/SoViewportClipping.h
>
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#include <
Inventor/nodes/SoViewport.h
>
231
#include <
Inventor/nodes/SoWWWAnchor.h
>
232
#include <
Inventor/nodes/SoWWWInline.h
>
233
#include <
Inventor/nodes/SoTessellationControlShader.h
>
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#include <
Inventor/nodes/SoTessellationEvaluationShader.h
>
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// New nodes for beveling
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#include <
Inventor/nodes/SoEdgeFlag.h
>
238
#include <
Inventor/nodes/SoVertexFlag.h
>
239
#include <
Inventor/nodes/SoBevelProperty.h
>
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#include <
Inventor/nodes/SoProjection.h
>
242
#include <
Inventor/nodes/SoGeoProjection.h
>
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#include <
Inventor/nodes/SoTransformProjection.h
>
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#include <
Inventor/geo/SoGeoCoordinate.h
>
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#include <
Inventor/geo/SoGeoOrigin.h
>
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#include <
Inventor/geo/SoGeoLocation.h
>
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#include <
Inventor/geo/SoGeoElevationGrid.h
>
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#include <
Inventor/geo/SoGeoLOD.h
>
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#include <
Inventor/geo/SoGeoRender.h
>
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#endif
/* _SO_NODES_ */
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SoAlgebraicCone.h
SoAlgebraicCylinder.h
SoAlgebraicShape.h
SoAlgebraicSphere.h
SoAlphaPolicy.h
SoAnnoText3.h
SoAnnoText3Property.h
SoAnnotation.h
SoAntiSquish.h
SoArray.h
SoAsciiText.h
SoBBox.h
SoBackground.h
SoBaseColor.h
SoBaseExtrusion.h
SoBevelProperty.h
SoBillboard.h
SoBlinker.h
SoBufferedShape.h
SoCSGShape.h
SoCallback.h
SoCamera.h
SoCircularExtrusion.h
SoClipPlane.h
SoColorIndex.h
SoColorMap.h
SoColorMask.h
SoComplexity.h
SoComputeShader.h
SoComputeShaderScheduler.h
SoCone.h
SoCoordinate3.h
SoCoordinate4.h
SoCube.h
SoCylinder.h
SoDepthBuffer.h
SoDepthOffset.h
SoDirectionalLight.h
SoDrawStyle.h
SoEdgeFlag.h
SoEnvironment.h
SoEventCallback.h
SoExtSelection.h
SoExtTexture2.h
SoExtrusion.h
SoFaceSet.h
SoFile.h
SoFont.h
SoFontStyle.h
SoFragmentShader.h
SoFullSceneAntialiasing.h
SoGLCallback.h
SoGeoCoordinate.h
SoGeoElevationGrid.h
SoGeoLOD.h
SoGeoLocation.h
SoGeoOrigin.h
SoGeoProjection.h
SoGeoRender.h
SoGeometryShader.h
SoGradientBackground.h
SoGroup.h
SoImage.h
SoImageBackground.h
SoIndexedFaceSet.h
SoIndexedLineSet.h
SoIndexedMarkerSet.h
SoIndexedNurbsCurve.h
SoIndexedNurbsSurface.h
SoIndexedPointSet.h
SoIndexedQuadMesh.h
SoIndexedShape.h
SoIndexedTexture2.h
SoIndexedTriangleFanSet.h
SoIndexedTriangleSet.h
SoIndexedTriangleStripSet.h
SoInfo.h
SoInstanceParameter.h
SoInteractiveComplexity.h
SoInteractiveSwitch.h
SoLOD.h
SoLabel.h
SoLevelOfDetail.h
SoLevelOfSimplification.h
SoLight.h
SoLightModel.h
SoLineSet.h
SoLinearProfile.h
SoLocateHighlight.h
SoMarker.h
SoMarkerSet.h
SoMaterial.h
SoMaterialBinding.h
SoMatrixTransform.h
SoMultiPathSwitch.h
SoMultiSwitch.h
SoMultipleCopy.h
SoMultipleInstance.h
SoNode.h
SoNonIndexedShape.h
SoNormal.h
SoNormalBinding.h
SoNurbsBoundary.h
SoNurbsCurve.h
SoNurbsGroup.h
SoNurbsProfile.h
SoNurbsProperty.h
SoNurbsSurface.h
SoOrthographicCamera.h
SoOverlayGroup.h
SoPackedColor.h
SoPathSwitch.h
SoPattern.h
SoPendulum.h
SoPerspectiveCamera.h
SoPhysicalMaterial.h
SoPointLight.h
SoPointSet.h
SoPolygonOffset.h
SoProfile.h
SoProfileCoordinate2.h
SoProfileCoordinate3.h
SoProjection.h
SoQuadMesh.h
SoRenderToTarget.h
SoRenderToTextureProperty.h
SoResetTransform.h
SoRotation.h
SoRotationXYZ.h
SoRotor.h
SoScale.h
SoSelection.h
SoSeparator.h
SoShaderObject.h
SoShaderParameter.h
SoShaderParameterBufferObject.h
SoShaderParameterImage.h
SoShaderProgram.h
SoShadowGroup.h
SoShadowStyle.h
SoShape.h
SoShapeHints.h
SoShuttle.h
SoSphere.h
SoSpotLight.h
SoStereoCamera.h
SoSurroundScale.h
SoSwitch.h
Switch group node: traverses only the child indicated by integer "whichChild" field.
SoTessellationControlShader.h
SoTessellationEvaluationShader.h
SoText2.h
SoText3.h
SoTextProperty.h
SoTexture2.h
SoTexture2Transform.h
SoTexture3.h
SoTexture3Transform.h
SoTexture.h
SoTextureCombiner.h
SoTextureCoordinate2.h
SoTextureCoordinate3.h
SoTextureCoordinateBinding.h
SoTextureCoordinateDefault.h
SoTextureCoordinateEnvironment.h
SoTextureCoordinateFunction.h
SoTextureCoordinateNormalMap.h
SoTextureCoordinateObject.h
SoTextureCoordinatePlane.h
SoTextureCoordinateReflectionMap.h
SoTextureCubeMap.h
SoTextureMatrix.h
SoTextureUnit.h
SoTransform.h
SoTransformProjection.h
SoTransformSeparator.h
SoTransformation.h
SoTranslation.h
SoTriangleSet.h
SoTriangleStripSet.h
SoUnits.h
SoVertexAttribFeedback.h
SoVertexFlag.h
SoVertexProperty.h
SoVertexShader.h
SoVertexShape.h
SoViewport.h
SoViewportClipping.h
SoWWWAnchor.h
SoWWWInline.h
Inventor
nodes
SoNodes.h
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