Open Inventor Release 2024.2.0
 
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Skin tessellation example

MeshViz Demonstrates the skin mesh tessellation.

This program shows how to visualize a non-linear mesh skin.

A quadratic volume mesh is loaded and a skin is apply to it using the basic tessellator. The program displays the linear representation of the skin and indicates the computation time.

Hit the T key to enable the geometric tessellator to display the non-linear representation of the skin.

Hit the I/D to increase/decrease the tessellation accuracy when enabled. For each update, the progams indicates the new tolerance, the number of polygons generated and the computation time.

FILES:

    • MeshVizExtractor/TessellatedSkin/TessellatedSkin.cxx
    • MeshVizExtractor/TessellatedSkin/QuadraticHexahedronCell.cxx
    • MeshVizExtractor/TessellatedSkin/QuadraticHexahedronCell.h
    • MeshVizExtractor/TessellatedSkin/QuadraticMesh.h

SEE ALSO

MiSkinExtractUnstructured MiTessellator MxEdgeErrorMetricGeometry MoMesh MoMeshSurface MoScalarSetI MoPredefinedColorMapping

SCREENSHOT: