Open Inventor Release 2024.1.1
 
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SbMatrixd Member List

This is the complete list of members for SbMatrixd, including all inherited members.

det3(int r1, int r2, int r3, int c1, int c2, int c3) constSbMatrixd
det3() constSbMatrixdinline
det4() constSbMatrixd
equals(const SbMatrixd &m, double tolerance) constSbMatrixd
factor(SbMatrixd &r, SbVec3d &s, SbMatrixd &u, SbVec3d &t, SbMatrixd &proj) constSbMatrixd
getTransform(SbVec3d &translation, SbRotationd &rotation, SbVec3d &scaleFactor, SbRotationd &scaleOrientation, const SbVec3d &center) constSbMatrixd
getTransform(SbVec3d &t, SbRotationd &r, SbVec3d &s, SbRotationd &so) constSbMatrixd
getValue(SbMatd &m) constSbMatrixd
getValue() constSbMatrixdinline
identity()SbMatrixdstatic
inverse() constSbMatrixd
isInvertible() constSbMatrixd
LUBackSubstitution(int index[4], double b[4]) constSbMatrixd
LUDecomposition(int index[4], double &d)SbMatrixd
makeIdentity()SbMatrixd
multDirMatrix(const SbVec3d &src, SbVec3d &dst) constSbMatrixd
multLeft(const SbMatrixd &m)SbMatrixd
multLineMatrix(const SbLined &src, SbLined &dst) constSbMatrixd
multMatrixVec(const SbVec3d &src, SbVec3d &dst) constSbMatrixd
multRight(const SbMatrixd &m)SbMatrixd
multVecMatrix(const SbVec3d &src, SbVec3d &dst) constSbMatrixd
multVecMatrix(const SbVec3d &src, SbVec4d &dst) constSbMatrixd
operator double *()SbMatrixdinline
operator SbMatd &()SbMatrixdinline
operator!=SbMatrixdfriend
operator*(const SbVec4d &v)SbMatrixd
operator*SbMatrixdfriend
operator*SbMatrixdfriend
operator*=(const SbMatrixd &m)SbMatrixdinline
operator=(const SbMatd &m)SbMatrixd
operator=(const SbMatrixd &m)SbMatrixd
operator=(const SbRotationd &q)SbMatrixdinline
operator==SbMatrixdfriend
operator[](int i)SbMatrixdinline
operator[](int i) constSbMatrixdinline
print(FILE *fp) constSbMatrixd
SbMatrixd()SbMatrixdinline
SbMatrixd(double a11, double a12, double a13, double a14, double a21, double a22, double a23, double a24, double a31, double a32, double a33, double a34, double a41, double a42, double a43, double a44)SbMatrixd
SbMatrixd(const SbMatd &m)SbMatrixd
scale(const SbVec3d &scaleFactor)SbMatrixd
setRotate(const SbRotationd &q)SbMatrixd
setScale(double s)SbMatrixd
setScale(const SbVec3d &s)SbMatrixd
setTransform(const SbVec3d &translation, const SbRotationd &rotation, const SbVec3d &scaleFactor, const SbRotationd &scaleOrientation, const SbVec3d &center)SbMatrixd
setTransform(const SbVec3d &t, const SbRotationd &r, const SbVec3d &s)SbMatrixd
setTransform(const SbVec3d &t, const SbRotationd &r, const SbVec3d &s, const SbRotationd &so)SbMatrixd
setTranslate(const SbVec3d &t)SbMatrixd
setValue(const SbMatd &m)SbMatrixd
setValue(const double *pMat)SbMatrixdinline
setValue(const SbMatrix &m)SbMatrixd
translate(const SbVec3d &translation)SbMatrixd
transpose() constSbMatrixd