Open Inventor
Release 2025.1.0
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Here is a list of all file members with links to the files they belong to:
- o -
OIV_LIGHT_TYPE_AREA :
oivShaderState.h
OIV_LIGHT_TYPE_DIRECTIONAL :
oivShaderState.h
OIV_LIGHT_TYPE_NONE :
oivShaderState.h
OIV_LIGHT_TYPE_POINT :
oivShaderState.h
OIV_LIGHT_TYPE_SPOT :
oivShaderState.h
OIV_PROJECTION_TYPE_ORTHO :
oivShaderState.h
OIV_PROJECTION_TYPE_PERSPECTIVE :
oivShaderState.h
OivBackLightProductAmbient() :
oivShaderState.h
OivBackLightProductDiffuse() :
oivShaderState.h
OivBackLightProductSpecular() :
oivShaderState.h
OivBackMaterialAmbient() :
oivShaderState.h
OivBackMaterialDiffuse() :
oivShaderState.h
OivBackMaterialEmissive() :
oivShaderState.h
OivBackMaterialMetallic() :
oivShaderState.h
OivBackMaterialRoughness() :
oivShaderState.h
OivBackMaterialShininess() :
oivShaderState.h
OivBackMaterialSpecular() :
oivShaderState.h
OivBackMaterialSpecularFactor() :
oivShaderState.h
OivClipPlane() :
oivShaderState.h
OivClipPlaneEnabled() :
oivShaderState.h
OivFogColor() :
oivShaderState.h
OivFogDensity() :
oivShaderState.h
OivFogEnd() :
oivShaderState.h
OivFogScale() :
oivShaderState.h
OivFogStart() :
oivShaderState.h
OivFogType() :
oivShaderState.h
OivFrontLightProductAmbient() :
oivShaderState.h
OivFrontLightProductDiffuse() :
oivShaderState.h
OivFrontLightProductSpecular() :
oivShaderState.h
OivFrontMaterialAmbient() :
oivShaderState.h
OivFrontMaterialDiffuse() :
oivShaderState.h
OivFrontMaterialEmissive() :
oivShaderState.h
OivFrontMaterialMetallic() :
oivShaderState.h
OivFrontMaterialRoughness() :
oivShaderState.h
OivFrontMaterialShininess() :
oivShaderState.h
OivFrontMaterialSpecular() :
oivShaderState.h
OivFrontMaterialSpecularFactor() :
oivShaderState.h
OivFrontSceneColor() :
oivShaderState.h
OivGlobalAmbient() :
oivShaderState.h
OivHasBackColorMaterial() :
oivShaderState.h
OivHasColorMaterial() :
oivShaderState.h
OivHasFrontColorMaterial() :
oivShaderState.h
OivHasLighting() :
oivShaderState.h
OivHasPerPixelLighting() :
oivShaderState.h
OivHasTwoSidedLighting() :
oivShaderState.h
OivInstanceID() :
oivInstancing.h
OivInstanceMatrix() :
oivInstancing.h
OivInstanceRotation() :
oivInstancing.h
OivInstanceScale() :
oivInstancing.h
OivInstanceTranslation() :
oivInstancing.h
OivInstancingGlobalModelMatrix() :
oivInstancing.h
OivInstancingInit() :
oivInstancing.h
OivLightSourceAmbient() :
oivShaderState.h
OivLightSourceConstantAttenuation() :
oivShaderState.h
OivLightSourceDiffuse() :
oivShaderState.h
OivLightSourceEnabled() :
oivShaderState.h
OivLightSourceLinearAttenuation() :
oivShaderState.h
OivLightSourcePosition() :
oivShaderState.h
OivLightSourceQuadraticAttenuation() :
oivShaderState.h
OivLightSourceSpecular() :
oivShaderState.h
OivLightSourceSpotCosCutoff() :
oivShaderState.h
OivLightSourceSpotCutoff() :
oivShaderState.h
OivLightSourceSpotDirection() :
oivShaderState.h
OivLightSourceSpotExponent() :
oivShaderState.h
OivLightSourceType() :
oivShaderState.h
OivMaxClipPlanes() :
oivShaderState.h
OivMaxLightId() :
oivShaderState.h
OivMaxLights() :
oivShaderState.h
OivMaxTextureCoordinates() :
oivShaderState.h
OivMaxTextureUnits() :
oivShaderState.h
OivModelMatrix() :
oivShaderState.h
OivModelMatrixInverse() :
oivShaderState.h
OivModelViewMatrix() :
oivShaderState.h
OivModelViewMatrixInverse() :
oivShaderState.h
OivModelViewProjectionMatrix() :
oivShaderState.h
OivNormalMatrix() :
oivShaderState.h
OivObjectPlaneQ() :
oivShaderState.h
OivObjectPlaneR() :
oivShaderState.h
OivObjectPlaneS() :
oivShaderState.h
OivObjectPlaneT() :
oivShaderState.h
OivProjectionMatrix() :
oivShaderState.h
OivProjectionMatrixInverse() :
oivShaderState.h
OivTextureMatrix() :
oivShaderState.h
OivVertexColor() :
oivShapeAttribute.h
OivVertexDrawIndex() :
oivShapeAttribute.h
OivVertexNormal() :
oivShapeAttribute.h
OivVertexPosition() :
oivShapeAttribute.h
OivVertexTangent() :
oivShapeAttribute.h
OivVertexTextureCoordinate() :
oivShapeAttribute.h
OivViewMatrix() :
oivShaderState.h
OivViewMatrixInverse() :
oivShaderState.h
OivViewportOrigin() :
oivShaderState.h
OivViewportSize() :
oivShaderState.h
OivViewProjectionType() :
oivShaderState.h
OivViewVolumeSize() :
oivShaderState.h
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