Class SoEndPointsProcessing3d

  • All Implemented Interfaces:

    public class SoEndPointsProcessing3d
    extends SoImageVizEngine
    SoEndPointsProcessing3d image filter. The SoEndPointsProcessing3d engine is a point detector that selects end points of a skeleton, i.e. all object voxels having only one neighbor.

    For an introduction to point detectors, see section Point detectors

    The skeleton is first detected, and then SoEndPointsProcessing3d performs a hit-or-miss transform (HMT) with the following rotating configuration: where means "don't care".

    Skeleton and its end points See also: SoSkeletonProcessing, SoIsolatedPointsProcessing3d.

    File format/default:

    EndPointsProcessing3d {

      computeMode MODE_AUTO
      neighborhood3d CONNECTIVITY_26
      inBinaryImage NULL

    Library references: end_points3d