Table of Contents
Chapter Objectives. After reading this chapter, you'll be able to do the following:
Identify the key elements that constitute the Open Inventor toolkit
Explain the relationship of Open Inventor to OpenGL
Describe several ways to extend Open Inventor
This chapter describes the key elements in Open Inventor and briefly outlines how you can tailor your use of this toolkit to a particular set of needs. It explains how Inventor relates to programming tools you may already be familiar with, such as OpenGL and the X Window System. Most of the topics mentioned in this chapter are covered in detail in later chapters of this book.