SoAppearanceKit SoAppearanceKit SoAppearanceKit is a subclass of SoBaseKit SoBaseKit SoBaseKit , provided as part of the standard Inventor library. It is a collection of all property nodes that affect the appearance of a rendered shape. Eight parts are added as direct children of the node kit. A diagram of the catalog's structure is shown in Figure 7.5, “ Catalog Diagram for SoAppearanceKit ”.
Examples 7-1 and 7-2 show the complete header and source files for the SoAppearanceKit SoAppearanceKit SoAppearanceKit class. For brevity's sake, comments are omitted.
Example 7.1. SoAppearanceKit.h
#include <Inventor/nodekits/SoBaseKit.h>
class SoAppearanceKit : public SoBaseKit {
SO_KIT_HEADER(SoAppearanceKit);
// Defines fields for the new parts in the catalog
SO_KIT_CATALOG_ENTRY_HEADER(lightModel);
SO_KIT_CATALOG_ENTRY_HEADER(environment);
SO_KIT_CATALOG_ENTRY_HEADER(drawStyle);
SO_KIT_CATALOG_ENTRY_HEADER(material);
SO_KIT_CATALOG_ENTRY_HEADER(complexity);
SO_KIT_CATALOG_ENTRY_HEADER(texture2);
SO_KIT_CATALOG_ENTRY_HEADER(font);
public:
// Constructor
SoAppearanceKit();
SoINTERNAL public:
static void initClass();
static void exitClass();
private:
// Destructor
virtual ~SoAppearanceKit();
};
Example 7.2. SoAppearanceKit.c++
#include <Inventor/SoDB.h> #include <Inventor/nodekits/SoAppearanceKit.h> #include <Inventor/nodes/SoLightModel.h> #include <Inventor/nodes/SoEnvironment.h> #include <Inventor/nodes/SoDrawStyle.h> #include <Inventor/nodes/SoMaterial.h> #include <Inventor/nodes/SoComplexity.h> #include <Inventor/nodes/SoTexture2.h> #include <Inventor/nodes/SoFont.h> SO_KIT_SOURCE(SoAppearanceKit); void SoAppearanceKit::initClass() { SO_KIT_INIT_CLASS(SoAppearanceKit, SoBaseKit, "BaseKit"); } void SoAppearanceKit::exitClass() { SO__KIT_EXIT_CLASS(SoAppearanceKit); } // Constructor SoAppearanceKit::SoAppearanceKit() { SO_KIT_CONSTRUCTOR(SoAppearanceKit); isBuiltIn = TRUE; // Initialize children catalog and add entries to it // These are the macros you use to make a catalog. // Use combinations of ...ADD_CATALOG_ENTRY // and ...ADD_CATALOG_LIST_ENTRY. See SoSubKit.h for more // info on syntax of these macros. SO_KIT_ADD_CATALOG_ENTRY(lightModel, SoLightModel, TRUE, this, "", TRUE ); SO_KIT_ADD_CATALOG_ENTRY(environment, SoEnvironment,TRUE, this, "", TRUE ); SO_KIT_ADD_CATALOG_ENTRY(drawStyle, SoDrawStyle, TRUE, this, "", TRUE ); SO_KIT_ADD_CATALOG_ENTRY(material, SoMaterial, TRUE, this, "", TRUE ); SO_KIT_ADD_CATALOG_ENTRY(complexity, SoComplexity, TRUE, this, "", TRUE ); SO_KIT_ADD_CATALOG_ENTRY(texture2, SoTexture2, TRUE, this, "", TRUE ); SO_KIT_ADD_CATALOG_ENTRY(font, SoFont, TRUE, this, ,TRUE ); SO_KIT_INIT_INSTANCE(); } // Destructor (necessary since inline destructor is too // complex) // Use: public SoAppearanceKit::~SoAppearanceKit() { }