#include <Inventor/actions/SoSubAction.h>#include <Inventor/nodes/SoSeparator.h>#include <Inventor/nodes/SoIndexedShape.h>Go to the source code of this file.
Classes | |
| class | SoSplitGeometryAction |
Split large geometry into smaller objects to improve culling for multi-pipe rendering. More... | |
Typedefs | |
| typedef void | SoSplitGeometryActionCB (const SoSplitGeometryAction *action, SoNode *objectToSplit, const int objectId, int divAlongX, int divAlongY, int divAlongZ, void *userData) |
| typedef void SoSplitGeometryActionCB(const SoSplitGeometryAction *action, SoNode *objectToSplit, const int objectId, int divAlongX, int divAlongY, int divAlongZ, void *userData) |
User pre-split callback.
The action will call this function before splitting each shape. A pointer to the action and the node to split is given. The action's options may be modified by the callback function. The number of subdivisions can be changed as well.