#include <Inventor/fields/SoSFColor.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFImage.h>
#include <Inventor/fields/SoSFFilePathString.h>
#include <Inventor/fields/SoSFNode.h>
#include <Inventor/fields/SoSFBool.h>
#include <Inventor/nodes/SoNode.h>
#include <Inventor/nodes/SoTexture.h>
#include <Inventor/image/SbRasterImage.h>
#include <Inventor/sys/SoGLType.h>
#include <Inventor/threads/SbThreadStorage.h>
#include <Inventor/threads/SbThreadMutex.h>
#include <Inventor/elements/SoTextureImageElement.h>
Go to the source code of this file.
Classes | |
class | SoTexture2 |
2D texture mapping node. More... | |
Typedefs | |
typedef SbBool | PrequalifyFileCallback (const SbString &, void *, SoTexture2 *) |
Functions | |
SO_PIMPL_PUBLIC_DECLARATION (SoTexture2) |
typedef SbBool PrequalifyFileCallback(const SbString &, void *, SoTexture2 *) |
SO_PIMPL_PUBLIC_DECLARATION | ( | SoTexture2 | ) |