Inventor/nodes/SoTexture.h File Reference

#include <Inventor/fields/SoSFVec4f.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFImage.h>
#include <Inventor/fields/SoSFString.h>
#include <Inventor/fields/SoSFBool.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/fields/SoSFColor.h>
#include <Inventor/nodes/SoNode.h>
#include <Inventor/sys/SoGLType.h>
#include <Inventor/elements/SoTextureImageElement.h>
#include <SoDeprecationRules.h>
#include <Inventor/SbEnums.h>
#include <Inventor/renderer/RendererResourceMacro.h>

Go to the source code of this file.

Classes

class  SoTexture
 Abstract base class for texture mapping nodes. More...

Defines

#define GL_COMBINE   0x8570
#define GL_CLAMP_TO_BORDER   0x812D
#define GL_CLAMP_TO_EDGE   0x812F
#define GL_MIRRORED_REPEAT   0x8370

Define Documentation

#define GL_CLAMP_TO_BORDER   0x812D
#define GL_CLAMP_TO_EDGE   0x812F
#define GL_COMBINE   0x8570
#define GL_MIRRORED_REPEAT   0x8370

Open Inventor Toolkit reference manual, generated on 15 Mar 2023
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